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Improve 2D editor zoom logic (3.x) #50490

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Jul 15, 2021
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128 changes: 102 additions & 26 deletions editor/plugins/canvas_item_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1277,8 +1277,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
float new_zoom = _get_next_zoom_value(-1);
if (b->get_factor() != 1.f) {
float new_zoom = _get_next_zoom_value(-1, b->get_alt());
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
}
_zoom_on_position(new_zoom, b->get_position());
Expand All @@ -1292,8 +1293,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
float new_zoom = _get_next_zoom_value(1);
if (b->get_factor() != 1.f) {
float new_zoom = _get_next_zoom_value(1, b->get_alt());
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
}
_zoom_on_position(new_zoom, b->get_position());
Expand Down Expand Up @@ -1322,6 +1324,20 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo

Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed()) {
if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) {
_shortcut_zoom_set(1.0);
} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->is_shortcut(p_event)) {
_shortcut_zoom_set(2.0);
} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_400_percent")->is_shortcut(p_event)) {
_shortcut_zoom_set(4.0);
} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_800_percent")->is_shortcut(p_event)) {
_shortcut_zoom_set(8.0);
} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_1600_percent")->is_shortcut(p_event)) {
_shortcut_zoom_set(16.0);
}
}

bool is_pan_key = pan_view_shortcut.is_valid() && pan_view_shortcut->is_shortcut(p_event);

if (is_pan_key && (EditorSettings::get_singleton()->get("editors/2d/simple_panning") || drag_type != DRAG_NONE)) {
Expand Down Expand Up @@ -4452,31 +4468,69 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->commit_action();
}

float CanvasItemEditor::_get_next_zoom_value(int p_increment_count) const {
// Base increment factor defined as the twelveth root of two.
// This allow a smooth geometric evolution of the zoom, with the advantage of
// visiting all integer power of two scale factors.
// note: this is analogous to the 'semitones' interval in the music world
// In order to avoid numerical imprecisions, we compute and edit a zoom index
// with the following relation: zoom = 2 ^ (index / 12)

if (zoom < CMP_EPSILON || p_increment_count == 0) {
return 1.f;
}
float CanvasItemEditor::_get_next_zoom_value(int p_increment_count, bool p_integer_only) const {
// Remove editor scale from the index computation.
const float zoom_noscale = zoom / MAX(1, EDSCALE);

if (p_integer_only) {
// Only visit integer scaling factors above 100%, and fractions with an integer denominator below 100%
// (1/2 = 50%, 1/3 = 33.33%, 1/4 = 25%, …).
// This is useful when working on pixel art projects to avoid distortion.
// This algorithm is designed to handle fractional start zoom values correctly
// (e.g. 190% will zoom up to 200% and down to 100%).
if (zoom_noscale + p_increment_count * 0.001 >= 1.0 - CMP_EPSILON) {
// New zoom is certain to be above 100%.
if (p_increment_count >= 1) {
// Zooming.
return Math::floor(zoom_noscale + p_increment_count) * MAX(1, EDSCALE);
} else {
// Dezooming.
return Math::ceil(zoom_noscale + p_increment_count) * MAX(1, EDSCALE);
}
} else {
if (p_increment_count >= 1) {
// Zooming. Convert the current zoom into a denominator.
float new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count);
if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
// New zoom is identical to the old zoom, so try again.
// This can happen due to floating-point precision issues.
new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count - 1);
}
return new_zoom * MAX(1, EDSCALE);
} else {
// Dezooming. Convert the current zoom into a denominator.
float new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count);
if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
// New zoom is identical to the old zoom, so try again.
// This can happen due to floating-point precision issues.
new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count + 1);
}
return new_zoom * MAX(1, EDSCALE);
}
}
} else {
// Base increment factor defined as the twelveth root of two.
// This allow a smooth geometric evolution of the zoom, with the advantage of
// visiting all integer power of two scale factors.
// note: this is analogous to the 'semitones' interval in the music world
// In order to avoid numerical imprecisions, we compute and edit a zoom index
// with the following relation: zoom = 2 ^ (index / 12)

// Remove Editor scale from the index computation
float zoom_noscale = zoom / MAX(1, EDSCALE);
if (zoom < CMP_EPSILON || p_increment_count == 0) {
return 1.f;
}

// zoom = 2**(index/12) => log2(zoom) = index/12
float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
// zoom = 2**(index/12) => log2(zoom) = index/12
float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));

float new_zoom_index = closest_zoom_index + p_increment_count;
float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
float new_zoom_index = closest_zoom_index + p_increment_count;
float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);

// Restore Editor scale transformation
new_zoom *= MAX(1, EDSCALE);
// Restore editor scale transformation.
new_zoom *= MAX(1, EDSCALE);

return new_zoom;
return new_zoom;
}
}

void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
Expand Down Expand Up @@ -4524,15 +4578,27 @@ void CanvasItemEditor::_update_zoom_label() {
}

void CanvasItemEditor::_button_zoom_minus() {
_zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
_zoom_on_position(_get_next_zoom_value(-1, true), viewport_scrollable->get_size() / 2.0);
} else {
_zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
}
}

void CanvasItemEditor::_button_zoom_reset() {
_zoom_on_position(1.0 * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
}

void CanvasItemEditor::_button_zoom_plus() {
_zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
_zoom_on_position(_get_next_zoom_value(1, true), viewport_scrollable->get_size() / 2.0);
} else {
_zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
}
}

void CanvasItemEditor::_shortcut_zoom_set(float p_zoom) {
_zoom_on_position(p_zoom * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
}

void CanvasItemEditor::_button_toggle_smart_snap(bool p_status) {
Expand Down Expand Up @@ -6003,6 +6069,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
singleton = this;

// To ensure that scripts can parse the list of shortcuts correctly, we have to define
// those shortcuts one by one.
// Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
// but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
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ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom To 100%"), KEY_1);
ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom To 200%"), KEY_2);
ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom To 400%"), KEY_3);
ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom To 800%"), KEY_4);
ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom To 1600%"), KEY_5);

set_process_unhandled_key_input(true);

// Update the menus' checkboxes
Expand Down
3 changes: 2 additions & 1 deletion editor/plugins/canvas_item_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -539,12 +539,13 @@ class CanvasItemEditor : public VBoxContainer {

VBoxContainer *controls_vb;
HBoxContainer *zoom_hb;
float _get_next_zoom_value(int p_increment_count) const;
float _get_next_zoom_value(int p_increment_count, bool p_integer_only = false) const;
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
void _update_zoom_label();
void _button_zoom_minus();
void _button_zoom_reset();
void _button_zoom_plus();
void _shortcut_zoom_set(float p_zoom);
void _button_toggle_smart_snap(bool p_status);
void _button_toggle_grid_snap(bool p_status);
void _button_override_camera(bool p_pressed);
Expand Down