Remove infinite inertia and ray shapes from CharacterBody #51490
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Infinite inertia:
This option allowed kinematic bodies to ignore collision with rigid bodies and push them.
It's not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters.
PRs: #42641 & #50625
Ray shapes:
They were introduced as a workaround to allow constant speed on slopes, which is now possible in a more flexible way using the new property
constant_speed_on_floor
inCharacterBody
.PR: #51027