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Joint2D: Use boolean instead of warning string for validity test #53543

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merged 1 commit into from
Oct 7, 2021

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@vnen vnen commented Oct 7, 2021

Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash.

Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
@vnen vnen added this to the 4.0 milestone Oct 7, 2021
@vnen vnen requested a review from a team as a code owner October 7, 2021 17:20
@akien-mga akien-mga merged commit 9bbed1f into godotengine:master Oct 7, 2021
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Thanks!

@vnen vnen deleted the joint-waring-release branch October 7, 2021 19:10
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