[3.x] [Net] Fix WebRTC returning packets from peers too early. #55953
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Due to the async nature of WebRTC implementations, the multiplayer peer could end up having queued packets from a given connection before it is able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet are skipped by
get_packet
andget_available_packet_count
.3.x
version of: #55952