-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add @tool_button
annotation for easily creating inspector buttons.
#59289
Closed
+226
−5
Closed
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,78 @@ | ||
/**************************************************************************/ | ||
/* tool_button_editor_plugin.cpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
|
||
#include "tool_button_editor_plugin.h" | ||
#include "editor/editor_node.h" | ||
#include "editor/editor_property_name_processor.h" | ||
#include "editor/editor_undo_redo_manager.h" | ||
#include "scene/gui/button.h" | ||
|
||
bool ToolButtonInspectorPlugin::can_handle(Object *p_object) { | ||
Ref<Script> scr = Object::cast_to<Script>(p_object->get_script()); | ||
return scr.is_valid() && scr->is_tool(); | ||
} | ||
|
||
void ToolButtonInspectorPlugin::update_action_icon(Button *p_action_button) { | ||
p_action_button->set_icon(p_action_button->get_theme_icon(action_icon, SNAME("EditorIcons"))); | ||
} | ||
|
||
void ToolButtonInspectorPlugin::call_action(Object *p_object, StringName p_method_name) { | ||
if (!p_object->has_method(p_method_name)) { | ||
print_error(vformat("Tool button method is invalid. Could not find method '%s' on %s", p_method_name, p_object->get_class_name())); | ||
return; | ||
} | ||
p_object->call(p_method_name, EditorUndoRedoManager::get_singleton()->get_history_undo_redo(EditorUndoRedoManager::get_singleton()->get_history_id_for_object(p_object))); | ||
} | ||
|
||
bool ToolButtonInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) { | ||
if (p_type == Variant::CALLABLE) { | ||
if (p_usage.has_flag(PROPERTY_USAGE_INTERNAL) && p_usage.has_flag(PROPERTY_USAGE_EDITOR)) { | ||
Button *action_button = EditorInspector::create_inspector_action_button(EditorPropertyNameProcessor::get_singleton()->process_name(p_path, EditorPropertyNameProcessor::STYLE_CAPITALIZED)); | ||
|
||
PackedStringArray split = p_hint_text.split(","); | ||
if (split.size() > 2) { | ||
String icon = split[2]; | ||
action_icon = StringName(icon); | ||
action_button->connect(SNAME("theme_changed"), callable_mp(this, &ToolButtonInspectorPlugin::update_action_icon).bind(action_button)); | ||
} | ||
add_custom_control(action_button); | ||
|
||
action_button->connect(SNAME("pressed"), callable_mp(this, &ToolButtonInspectorPlugin::call_action).bind(p_object, split[1])); | ||
return true; | ||
} | ||
} | ||
return false; | ||
} | ||
|
||
ToolButtonEditorPlugin::ToolButtonEditorPlugin() { | ||
Ref<ToolButtonInspectorPlugin> plugin; | ||
plugin.instantiate(); | ||
add_inspector_plugin(plugin); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
/**************************************************************************/ | ||
/* tool_button_editor_plugin.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
|
||
#ifndef TOOL_BUTTON_EDITOR_PLUGIN_H | ||
#define TOOL_BUTTON_EDITOR_PLUGIN_H | ||
|
||
#include "editor/editor_inspector.h" | ||
#include "editor/editor_plugin.h" | ||
|
||
class ToolButtonInspectorPlugin : public EditorInspectorPlugin { | ||
GDCLASS(ToolButtonInspectorPlugin, EditorInspectorPlugin); | ||
|
||
public: | ||
StringName action_icon; | ||
virtual bool can_handle(Object *p_object) override; | ||
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override; | ||
void update_action_icon(Button *p_action_button); | ||
void call_action(Object *p_object, StringName p_method_name); | ||
}; | ||
|
||
class ToolButtonEditorPlugin : public EditorPlugin { | ||
GDCLASS(ToolButtonEditorPlugin, EditorPlugin); | ||
|
||
public: | ||
virtual String get_name() const override { return "ToolButtonEditorPlugin"; } | ||
|
||
ToolButtonEditorPlugin(); | ||
}; | ||
|
||
#endif // TOOL_BUTTON_EDITOR_PLUGIN_H |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is still specifying default arguments.
If you don't want any, use
varray()
.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Without the default arguments, I've noticed that it's erroring that I only have 1 argument instead of the 2 required. Is there any way to fix that?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Ah right, it should be
varray("")
, to make the icon optional.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Gotcha, I'll get on that and finishing up the rest of the problems listed in a bit. I do want to note that to fix the EditorUndoRedoManager issue, I've changed the tool buttons to instead pass the relevant UndoRedo for that object. If there's a better solution, I'd gladly implement it.