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Calculate window input event transform only on window change #59310

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Jan 31, 2023
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11 changes: 4 additions & 7 deletions scene/main/viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1108,14 +1108,11 @@ Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_at
}

Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;

if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
pre_xf.columns[2] = -to_screen_rect.position;
pre_xf.scale(Vector2(size) / to_screen_rect.size);
const Window *this_window = Object::cast_to<Window>(this);
if (this_window) {
return this_window->window_transform.affine_inverse();
}

return pre_xf;
return Transform2D();
}

Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
Expand Down
8 changes: 8 additions & 0 deletions scene/main/window.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -668,6 +668,7 @@ void Window::_update_viewport_size() {
Rect2i attach_to_screen_rect(Point2i(), size);
Transform2D stretch_transform;
float font_oversampling = 1.0;
window_transform = Transform2D();

if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
font_oversampling = content_scale_factor;
Expand Down Expand Up @@ -754,11 +755,18 @@ void Window::_update_viewport_size() {
Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
stretch_transform.scale(scale);

window_transform.translate_local(margin);
} break;
case CONTENT_SCALE_MODE_VIEWPORT: {
final_size = (viewport_size / content_scale_factor).floor();
attach_to_screen_rect = Rect2(margin, screen_size);

window_transform.translate_local(margin);
if (final_size.x != 0 && final_size.y != 0) {
Transform2D scale_transform;
scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size));
window_transform *= scale_transform;
}
} break;
}
}
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2 changes: 2 additions & 0 deletions scene/main/window.h
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,8 @@ class Window : public Viewport {

Viewport *embedder = nullptr;

Transform2D window_transform;

friend class Viewport; //friend back, can call the methods below

void _window_input(const Ref<InputEvent> &p_ev);
Expand Down