Add test cases for AudioStreamWAV #60736
Merged
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Part of #43440
This PR adds tests for AudioStreamSample, mostly to check the
save_to_wav()
method. This needs the AudioServer running for it to work, so I modified the test case listener intest_main.cpp
to start AudioServer with the dummy driver for these tests. The saved .wav files are checked using ResourceImporterWAV, but that is only available if compiling with tools enabled. This is my first PR for Godot so if there are any problems with this please let me know :)