Input: Document that accumulated input is disabled by default #62664
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This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
Some more details on the defaults here:
EditorNode
). This was changed in Godot 3.4.master
(which started diverging with3.x
at Godot 3.2), [3.x] Improve responsiveness on underpowered Android devices #42220 was forward-ported by Input buffering framework + Leverage on Android #51597 but accumulated input was not turned off then. On the other hand... I turned it off by error myself in Port member default initialization from constructor to declaration (C++11) #38697 while refactoring member initialization. Input: Re-enable input accumulation by default #62665 should fix it.