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Add render layers to mesh library items #75328

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@m4nu3lf m4nu3lf commented Mar 25, 2023

Proposed solution to these:

#40245
godotengine/godot-proposals#5438

Allow changing render layers on a per-item basis on a mesh_library and change grid_map to take render layers into account. Baked meshes don't support render layers.

Screenshot_20230325_181504

@m4nu3lf m4nu3lf requested a review from a team as a code owner March 25, 2023 18:16
Allow changing render layers on a per-item basis on a mesh_library and
change grid_map to take render layers into account.
Baked meshes don't support render layers.
@m4nu3lf m4nu3lf force-pushed the gridmap_visual_layers branch from 9498260 to 50e910a Compare March 25, 2023 18:28
@m4nu3lf m4nu3lf requested a review from a team as a code owner March 25, 2023 18:28
@Calinou Calinou added this to the 4.x milestone Mar 25, 2023
@RobTheFiveNine
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+1 for this feature, it will be really useful

@MikeLundahl
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Any updates on this?

@akien-mga akien-mga changed the title Add rander layers to mesh library items Add render layers to mesh library items Aug 11, 2023
Comment on lines +201 to +202
notify_property_list_changed();
notify_change_to_owners();
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Following pr #80782 these notifies can be imo removed.

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5 participants