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[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable #81760

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merged 1 commit into from
Sep 26, 2023

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AThousandShips
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@AThousandShips AThousandShips commented Sep 16, 2023

Second to last one, the last one will be servers, can combine it with this one but it is significantly larger, but might be easier to just keep it to one final push as that one is relatively hard to individually investigate in any case.

Then we can all rest!

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(testing an additional case)

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There's also one instance in thirdparty/enet/godot.cpp which doesn't seem to be "truly" thirdparty, can add that one too for completeness, but can be merged as is regardless (won't convert to draft, but testing an case I might have missed earlier)

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There's also one instance in thirdparty/enet/godot.cpp which doesn't seem to be "truly" thirdparty, can add that one too for completeness, but can be merged as is regardless (won't convert to draft, but testing an case I might have missed earlier)

Yeah feel free to add that one.

@AThousandShips AThousandShips requested a review from a team as a code owner September 26, 2023 13:51
@akien-mga akien-mga merged commit 7a4d55d into godotengine:master Sep 26, 2023
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Thanks!

@AThousandShips AThousandShips deleted the null_check_modules branch September 26, 2023 16:43
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Thank you!

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