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Solve race condition between AThousandShips and Akien #83740

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Oct 22, 2023
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2 changes: 1 addition & 1 deletion doc/classes/NavigationAgent3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@
The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
</member>
<member name="keep_y_velocity" type="bool" setter="set_keep_y_velocity" getter="get_keep_y_velocity" default="true">
If [code]true[/code] and the agent uses 2D avoidance it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry.
If [code]true[/code], and the agent uses 2D avoidance, it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry.
</member>
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
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8 changes: 3 additions & 5 deletions scene/3d/navigation_agent_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -311,11 +311,9 @@ void NavigationAgent3D::_notification(int p_what) {
}

void NavigationAgent3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "keep_y_velocity") {
if (use_3d_avoidance) {
p_property.usage = PROPERTY_USAGE_NONE;
return;
}
if (p_property.name == "keep_y_velocity" && use_3d_avoidance) {
p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}

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