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Fix reading shadow filter quality from project settings in compatibility #83943
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when a button is removed from the scene tree
…ader when using turbulence with collisions, delete unused code
For Clay when reviewing: might be worth double checking in |
SceneTreeDock: Avoid changing the currently edited object when attaching a script
…-high-max-distance-rendering-2 Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
…article-shader-use-noise-direction-before-define Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
…-when-base-button-leave-tree-and-feedback Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
…gl-1-4 Add support for EGL 1.4
…-move Fix potential crash on failed move
…older Translate TextEdit placeholder
Ensure input event is valid in `PopupMenu::activate_item_by_event`
[Menu Bar] Update min. size when items are added/removed/changed.
…t_crashfix Fix crash when reimporting with Skeleton3D selected.
…e-when-render-shadow Pass viewport size to shadow pass instead of using Vector2i(1,1)
…-test-fix Fix Variant assignment to Vec2 tests
…te.get_seamless_image-crash-on-bad-input Fix `FastNoiseLite.get_seamless_image` function crash with bad param
…enamed_check Add method check for `_notify_skeleton_bones_renamed`.
Fix macOS and Windows build with statically linked ANGLE/EGL.
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Fixes #83380.