Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix reading shadow filter quality from project settings in compatibility #83943

Closed
wants to merge 37 commits into from

Conversation

chybby
Copy link
Contributor

@chybby chybby commented Oct 25, 2023

Fixes #83380.

@akien-mga
Copy link
Member

For Clay when reviewing: might be worth double checking in RendererSceneRenderRD::init() whether there's any other setting supported in the GL Compat renderer that's not properly initialized.

timothyqiu and others added 17 commits October 25, 2023 22:51
SceneTreeDock: Avoid changing the currently edited object when attaching a script
…-high-max-distance-rendering-2

Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
…article-shader-use-noise-direction-before-define

Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
…-when-base-button-leave-tree-and-feedback

Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
…-move

Fix potential crash on failed move
Ensure input event is valid in `PopupMenu::activate_item_by_event`
[Menu Bar] Update min. size when items are added/removed/changed.
…t_crashfix

Fix crash when reimporting with Skeleton3D selected.
@AThousandShips
Copy link
Member

@AThousandShips AThousandShips removed this from the 4.2 milestone Oct 26, 2023
@AThousandShips AThousandShips removed request for a team October 26, 2023 12:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Compatibility Renderer Soft Shadows at locked at PCF5 at runtime