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Add GraphEdit.cut_nodes_request signal #97229

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merged 1 commit into from
Sep 28, 2024

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aryan-11825114
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Fixes #97064
Should also close #92776

@aryan-11825114 aryan-11825114 requested review from a team as code owners September 20, 2024 10:42
@AThousandShips AThousandShips changed the title Add cut_nodes_request signal Add GraphEdit.cut_nodes_request signal Sep 20, 2024
@AThousandShips AThousandShips added this to the 4.4 milestone Sep 20, 2024
scene/gui/graph_edit.cpp Outdated Show resolved Hide resolved
@akien-mga akien-mga requested a review from Geometror September 20, 2024 12:43
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Makes sense to me from a quick review, but I'll let GraphEdit / VisualShader editor experts (@Geometror or @Chaosus) evaluate further.

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Looking good; tested and works as expected!
Last thing remaining: Please squash your commits into one as per https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html

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Please adjust the commit message to be more specific: "Add cut_nodes_request signal to GraphEdit"

@akien-mga akien-mga merged commit 3fbd33a into godotengine:master Sep 28, 2024
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Thanks!

@aryan-11825114 aryan-11825114 deleted the ctrl-x-visual-shader branch September 29, 2024 01:44
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