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Final HackNC Commit
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The-O-King committed Oct 30, 2016
1 parent 01005a2 commit 088d770
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Showing 17 changed files with 6,662 additions and 111 deletions.
47 changes: 22 additions & 25 deletions Assembly-CSharp-Editor.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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Expand All @@ -38,10 +38,10 @@
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Expand Down Expand Up @@ -75,44 +75,41 @@
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Expand Down
16 changes: 8 additions & 8 deletions Assembly-CSharp-firstpass.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
<DebugType>full</DebugType>
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Expand All @@ -38,10 +38,10 @@
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Expand Down Expand Up @@ -117,14 +117,14 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
Expand Down
16 changes: 8 additions & 8 deletions Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
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Expand All @@ -38,10 +38,10 @@
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Expand Down Expand Up @@ -114,14 +114,14 @@
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9 changes: 9 additions & 0 deletions Assets/Standard Assets/Fonts/OpenSans.meta

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13 changes: 7 additions & 6 deletions Assets/Teleport.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,13 +30,14 @@ void Start() {
}

void Update(){
if (!fired){
if (!fired) {
if (isSelected) {
Ray r = new Ray(MainPlayer.transform.position, MainPlayer.transform.rotation * Vector3.forward);
Vector3 rayPt = r.GetPoint(dist);
Ray r = new Ray (MainPlayer.transform.position, MainPlayer.transform.rotation * Vector3.forward);
Vector3 rayPt = r.GetPoint (dist);
transform.position = rayPt;
}
}
} else
Destroy (this.gameObject, 3f);
}

void LateUpdate() {
Expand Down Expand Up @@ -95,9 +96,9 @@ public void OnGazeTrigger() {
if (!fired) {
if (!isSelected) {
isSelected = !isSelected;
dist = Vector3.Distance (transform.position, MainPlayer.transform.position);
dist = 5;//Vector3.Distance (transform.position, MainPlayer.transform.position);
} else {
GetComponent<Rigidbody> ().AddForce (Vector3.forward * 10000);
GetComponent<Rigidbody> ().AddForce (MainPlayer.transform.forward * 1000);
fired = true;
}
}
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Binary file modified Assets/Zombie 1.prefab
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