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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
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# Custom for Visual Studio | ||
*.cs diff=csharp | ||
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# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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# Windows Installer files | ||
*.cab | ||
*.msi | ||
*.msm | ||
*.msp | ||
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# Windows shortcuts | ||
*.lnk | ||
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# ========================= | ||
# Operating System Files | ||
# ========================= | ||
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# OSX | ||
# ========================= | ||
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.DS_Store | ||
.AppleDouble | ||
.LSOverride | ||
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# Thumbnails | ||
._* | ||
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# Files that might appear in the root of a volume | ||
.DocumentRevisions-V100 | ||
.fseventsd | ||
.Spotlight-V100 | ||
.TemporaryItems | ||
.Trashes | ||
.VolumeIcon.icns | ||
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# Directories potentially created on remote AFP share | ||
.AppleDB | ||
.AppleDesktop | ||
Network Trash Folder | ||
Temporary Items | ||
.apdisk |
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// Copyright 2016 Google Inc. All rights reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using UnityEngine; | ||
using System.Collections; | ||
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/// GVR audio room component that simulates environmental effects of a room with respect to the | ||
/// properties of the attached game object. | ||
[AddComponentMenu("GoogleVR/Audio/GvrAudioRoom")] | ||
public class GvrAudioRoom : MonoBehaviour { | ||
/// Material type that determines the acoustic properties of a room surface. | ||
public enum SurfaceMaterial { | ||
Transparent = 0, ///< Transparent | ||
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles | ||
BrickBare = 2, ///< Brick, bare | ||
BrickPainted = 3, ///< Brick, painted | ||
ConcreteBlockCoarse = 4, ///< Concrete block, coarse | ||
ConcreteBlockPainted = 5, ///< Concrete block, painted | ||
CurtainHeavy = 6, ///< Curtain, heavy | ||
FiberglassInsulation = 7, ///< Fiberglass insulation | ||
GlassThin = 8, ///< Glass, thin | ||
GlassThick = 9, ///< Glass, thick | ||
Grass = 10, ///< Grass | ||
LinoleumOnConcrete = 11, ///< Linoleum on concrete | ||
Marble = 12, ///< Marble | ||
Metal = 13, ///< Galvanized sheet metal | ||
ParquetOnConcrete = 14, ///< Parquet on concrete | ||
PlasterRough = 15, ///< Plaster, rough | ||
PlasterSmooth = 16, ///< Plaster, smooth | ||
PlywoodPanel = 17, ///< Plywood panel | ||
PolishedConcreteOrTile = 18, ///< Polished concrete or tile | ||
Sheetrock = 19, ///< Sheetrock | ||
WaterOrIceSurface = 20, ///< Water or ice surface | ||
WoodCeiling = 21, ///< Wood ceiling | ||
WoodPanel = 22 ///< Wood panel | ||
} | ||
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/// Room surface material in negative x direction. | ||
public SurfaceMaterial leftWall = SurfaceMaterial.ConcreteBlockCoarse; | ||
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/// Room surface material in positive x direction. | ||
public SurfaceMaterial rightWall = SurfaceMaterial.ConcreteBlockCoarse; | ||
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/// Room surface material in negative y direction. | ||
public SurfaceMaterial floor = SurfaceMaterial.ParquetOnConcrete; | ||
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/// Room surface material in positive y direction. | ||
public SurfaceMaterial ceiling = SurfaceMaterial.PlasterRough; | ||
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/// Room surface material in negative z direction. | ||
public SurfaceMaterial backWall = SurfaceMaterial.ConcreteBlockCoarse; | ||
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/// Room surface material in positive z direction. | ||
public SurfaceMaterial frontWall = SurfaceMaterial.ConcreteBlockCoarse; | ||
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/// Reflectivity scalar for each surface of the room. | ||
public float reflectivity = 1.0f; | ||
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/// Reverb gain modifier in decibels. | ||
public float reverbGainDb = 0.0f; | ||
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/// Reverb brightness modifier. | ||
public float reverbBrightness = 0.0f; | ||
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/// Reverb time modifier. | ||
public float reverbTime = 1.0f; | ||
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/// Size of the room (normalized with respect to scale of the game object). | ||
public Vector3 size = Vector3.one; | ||
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/// Surface materials holder. | ||
private SurfaceMaterial[] surfaceMaterials = null; | ||
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void Awake () { | ||
surfaceMaterials = new SurfaceMaterial[GvrAudio.numRoomSurfaces]; | ||
} | ||
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void OnEnable () { | ||
GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); | ||
} | ||
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void OnDisable () { | ||
GvrAudio.UpdateAudioRoom(this, false); | ||
} | ||
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void Update () { | ||
GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); | ||
} | ||
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/// Returns a list of surface materials of the room. | ||
public SurfaceMaterial[] GetSurfaceMaterials () { | ||
surfaceMaterials[0] = leftWall; | ||
surfaceMaterials[1] = rightWall; | ||
surfaceMaterials[2] = floor; | ||
surfaceMaterials[3] = ceiling; | ||
surfaceMaterials[4] = backWall; | ||
surfaceMaterials[5] = frontWall; | ||
return surfaceMaterials; | ||
} | ||
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void OnDrawGizmosSelected () { | ||
// Draw shoebox model wireframe of the room. | ||
Gizmos.color = Color.yellow; | ||
Gizmos.matrix = transform.localToWorldMatrix; | ||
Gizmos.DrawWireCube(Vector3.zero, size); | ||
} | ||
} |
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