-
Notifications
You must be signed in to change notification settings - Fork 236
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adding SpotLight to Lighting kit (#219)
* Adding Spotlight requirements Added the spot_blend and spot_size parameters into the lights.py file. Spot Blend is the roughness of the beam Spot Size is the radius in deg 0 - 180 Blender.py was changed to add the needed parameters inside the blender handler. I think I added the correct identifiers and what not. I just copied the standard implementation as it was written. The SpotLight was added in with the other forms of Lights ---------- Still need to look at the colors of the lights. Maybe refer to the issue in the main github of Kubric regarding the Color Class and its implementation. * Update as per notes Awesome notes from Qwlouse! can be found at PR #219 * As per #225 As per #225 fix implemented * Update kubric/renderer/blender.py Co-authored-by: Klaus Greff <[email protected]> * Import Numpy Bug Fix noted by Qwlouse Co-authored-by: Klaus Greff <[email protected]>
- Loading branch information
1 parent
fe85bc6
commit 09e4047
Showing
4 changed files
with
26 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters