-
Notifications
You must be signed in to change notification settings - Fork 302
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix(volume_rendering): Volume rendering fixes for max projection - pi…
…cking, blending, and performance (#584) * fix: ensure picking value from max projection is < 1 * fix: better blending of multiple VR layers with max enabled * fix: clarify comment * fix: userIntensity always overwrites default * fix: no longer double draw opaque layers * chore: remove log to check fix * refactor: remove non-functioning continue statement * feat: emit a single ID for picking in VR layer * refactor: rename uniform to uPickId * feat: register VR layer to get pick ID * refactor: remove unused demo code around pick ID * refactor: clarify role of copy shaders in perspective panel * fix: don't copy over the max projection picking buffer for each max layer Do one copy if there are any max layers instead * refactor: clarify buffer names * fix: VR tool from Python
- Loading branch information
1 parent
2d7862a
commit 3b2a8a3
Showing
4 changed files
with
89 additions
and
60 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters