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Fix & update badges in README.md #90

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,11 @@ Revived fork of the original [Pixel](https://github.com/faiface/pixel) library b


# Pixel 2
[![GoDoc](https://godoc.org/github.com/gopxl/pixel/v2?status.svg)](https://godoc.org/github.com/gopxl/pixel/v2)
[![Go Reference](https://pkg.go.dev/badge/github.com/gopxl/pixel/v2.svg)](https://pkg.go.dev/github.com/gopxl/pixel/v2)
[![Go build status](https://github.com/gopxl/pixel/actions/workflows/go.yml/badge.svg?branch=main)](https://github.com/gopxl/pixel/actions/workflows/go.yml?query=branch%3Amain)
[![Coverage Status](https://coveralls.io/repos/github/gopxl/pixel/badge.svg?branch=main)](https://coveralls.io/github/gopxl/pixel?branch=main)
[![Go Report Card](https://goreportcard.com/badge/github.com/gopxl/pixel/v2)](https://goreportcard.com/report/github.com/gopxl/pixel/v2)
[![Discord Chat](https://img.shields.io/discord/1158461233121468496)](https://discord.gg/q2DK4MP)
[![Discord Chat](https://img.shields.io/discord/1158461233121468496)](https://discord.gg/hPBTTXGDU3)

A hand-crafted 2D game library in Go. Take a look into the [features](#features) to see what it can
do.
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