Version 1.1
Stable build as of January 15, 2021.
Change Log:
- Camera now initializes when the g3d module is imported.
- Unused and confusing collision code removed, users should depend on external libraries like CPML instead.
- Better naming of main 3D shader, now called G3DShader.
- Crashes with useful error message when attempting to load an obj with untriangulated faces.
- More primtive geometries included in the assets folder.