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animal transport #139

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wants to merge 18 commits into from
Closed

animal transport #139

wants to merge 18 commits into from

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Fusselwurm
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@Fusselwurm Fusselwurm commented Nov 6, 2019

transport land-based animals: carry them and load them onto cars. baaah!

this is a draft: meant as a preview of things to come. it's untested.

image of a truck with sheep and human on the benches

* configurable positioning
* locking & unlocking of single seats - humans can be loaded next to sheep, if they dont collide
* unloading at back of vehicle
* configurable unloadActionPoint
* clean up diag_log
* selectively unload
* seats are freed again
* configurable unloadActionPoint
* clean up diag_log
* selective unloading, seats are freed again
* configure rhs truck. configurable direction. fix cargo index sorting error.
    * consistent naming: 'Space' over 'Position'
    * optionally select specific seat when loading animal
    * unload all using progress bar, rename functions to mark locality
… sheep. (#19)

yiss. stop/start animals on interact. move interaction point for sheep. create configs for supported animals.
there's so much *missing*:
* prevent weapon usage (throwing and firing)
* prevent stance changes
* disable animal animation (easy)
* animal animation for better shoulder fit
@Fusselwurm
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Fusselwurm commented Nov 14, 2019

cant get config based interacts to work, see #140 for something that is functional

if youve got any idea about whats wrong with addons/animalTransport/CfgVehicles.hpp , tell me.

note: the classes are being defined , but no interact points appear on the animal

@Fusselwurm Fusselwurm closed this Nov 15, 2019
@Fusselwurm Fusselwurm deleted the animalTransport branch March 26, 2021 21:16
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