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animal transport #139
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animal transport #139
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* configurable unloadActionPoint * clean up diag_log * selective unloading, seats are freed again * configure rhs truck. configurable direction. fix cargo index sorting error.
* consistent naming: 'Space' over 'Position' * optionally select specific seat when loading animal * unload all using progress bar, rename functions to mark locality
… sheep. (#19) yiss. stop/start animals on interact. move interaction point for sheep. create configs for supported animals.
there's so much *missing*: * prevent weapon usage (throwing and firing) * prevent stance changes * disable animal animation (easy) * animal animation for better shoulder fit
This reverts commit e98ff3b.
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cant get config based interacts to work, see #140 for something that is functional if youve got any idea about whats wrong with addons/animalTransport/CfgVehicles.hpp , tell me. note: the classes are being defined , but no interact points appear on the animal |
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transport land-based animals: carry them and load them onto cars. baaah!
this is a draft: meant as a preview of things to come. it's untested.