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Fixes #5475 This removes the OpenGL backend (but *not* the OpenGLCompute backend) from public use: - Remove Target::OpenGL - remove DeviceAPI::GLSL - remove Func::glsl() and Func::shader() - remove all OpenGL-specific apps and tests - remove HalideRuntimeOpenGL.h - remove some internal code that is OpenGL-only Note that there is still internal code that needs trimming; since the OpenGLCompute backend uses some of the same code, and some of the same build deps, and some of the same runtime shared-library loading, I tried to err on the side of leaving code/buildrules/etc in place for now, with the plan to clean that up in subsequent PRs. Note also that feature Target::EGL is still present, as I believe it is still useful in conjunction with OpenGLCompute.
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