This was my first attempt at creating a procedural generated world. Using Phasder 2/CE
The files just need to be served on any web server. Personally I use http-server
for this
npm install http-server -g
cd ./path/to/project
http-server
Will get you up and running real quick. You can refresh the page to gen new worlds, player spawns at a random place and I don't think there's any collision checking so you can easily spawn in the middle of a forest