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Enable debugger / breakpoints / stepping on ARM / ARM64 #11148

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merged 9 commits into from
Jun 7, 2018

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unknownbrackets
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This adjusts the core run loop so that it takes into account CORE_STEPPING.

One possible impact of this might be issues if the game hits CORE_STEPPING - I'm not sure exactly what we would've done before, but now we'll stall waiting for a debugger to attach. Maybe if the remote debugger setting is off on mobile we should immediately exit the game?

This also makes single stepping more reliable, locking properly and using a counter so individual stepping events can correctly be identified. This fixes some race conditions that are more common when debugging remotely with higher latency.

-[Unknown]

This should fix some race conditions with the cond vars.
Sometimes temp breakpoints had log set by accident.
Fixes menu hangs since the refactor.
This doesn't seem needed and has been there since day 1.
Memory breakpoints not yet really tested.
@unknownbrackets unknownbrackets added this to the v1.7.0 milestone Jun 7, 2018
@@ -320,7 +331,6 @@ void Core_Run(GraphicsContext *ctx) {

void Core_EnableStepping(bool step) {
if (step) {
sleep_ms(1);
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Nice! :)

@hrydgard
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hrydgard commented Jun 7, 2018

I guess #395ac32 might lose a tiny bit of performance but I doubt it's significant. This looks really good to me.

@unknownbrackets
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Yeah, should be pretty slight given that the array will be empty most of the time.

-[Unknown]

@hrydgard hrydgard merged commit e4aef72 into hrydgard:master Jun 7, 2018
@unknownbrackets unknownbrackets deleted the debugger-arm branch June 7, 2018 16:56
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2 participants