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Enable debugger / breakpoints / stepping on ARM / ARM64 #11148
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This should fix some race conditions with the cond vars.
This includes Android.
Sometimes temp breakpoints had log set by accident.
Fixes menu hangs since the refactor.
This doesn't seem needed and has been there since day 1.
Memory breakpoints not yet really tested.
8 tasks
hrydgard
reviewed
Jun 7, 2018
@@ -320,7 +331,6 @@ void Core_Run(GraphicsContext *ctx) { | |||
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void Core_EnableStepping(bool step) { | |||
if (step) { | |||
sleep_ms(1); |
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Nice! :)
I guess #395ac32 might lose a tiny bit of performance but I doubt it's significant. This looks really good to me. |
hrydgard
approved these changes
Jun 7, 2018
Yeah, should be pretty slight given that the array will be empty most of the time. -[Unknown] |
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This adjusts the core run loop so that it takes into account CORE_STEPPING.
One possible impact of this might be issues if the game hits CORE_STEPPING - I'm not sure exactly what we would've done before, but now we'll stall waiting for a debugger to attach. Maybe if the remote debugger setting is off on mobile we should immediately exit the game?
This also makes single stepping more reliable, locking properly and using a counter so individual stepping events can correctly be identified. This fixes some race conditions that are more common when debugging remotely with higher latency.
-[Unknown]