Skip to content

Commit

Permalink
Merge pull request #1979 from 644266166/master
Browse files Browse the repository at this point in the history
#6 #461 实验六:交互建模
  • Loading branch information
zengsn authored Apr 1, 2020
2 parents cf224a7 + f1ed3c3 commit 226d56f
Show file tree
Hide file tree
Showing 5 changed files with 31 additions and 4 deletions.
Binary file added students/1714080902508/Sequence01.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added students/1714080902508/Sequence02.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added students/1714080902508/Sequence03.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
8 changes: 4 additions & 4 deletions students/1714080902508/lab3.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
# 实验三:用例建模
# 实验三:用例建模

## 1.实验目标
1. 掌握过程建模方法
## 1.实验目的
1. 掌握过程建模方法
2. 掌握活动图的画法。(Activity Diagram)


## 2.实验内容
1. 把基本流程和扩展流程的动作画为操作(Action)
1. 把基本流程和扩展流程的动作画为操作(Action)
2. 在出现分支的操作之后使用决策(Decision)节点。


Expand Down
27 changes: 27 additions & 0 deletions students/1714080902508/lab6.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
# 实验六:交互建模
## 一、实验目标
1. 理解系统交互;
2. 掌握UML顺序图的画法;
3. 掌握对象交互的定义与建模方法。

## 二、实验步骤
1. 从用例图中找到参与者
2. 从类图中找到其他N个参与者(N+1)
3. 从活动图中找到操作步骤
4. 按时间顺序(从上到下)画出参与者之间的消息

## 三、实验结果
![录入装备的顺序图](./Sequence01.jpg)
图1:录入装备的顺序图
![查询装备的顺序图](./Sequence02.jpg)
图2:查询装备的顺序图
![修改装备信息的顺序图](./Sequence03.jpg)
图2:修改装备信息的顺序图

## 四、课堂笔记
1. 顺序图:描述参与者与系统的交互/行为,包括参与者,生命线,事件、信号与消息,存活条。
2. 顺序图的“时间顺序”:仅表示前后顺序,不表示时间跨度。
3. 不同消息类型对应的不同箭头,常见的有同步消息、异步消息和返回消息。



0 comments on commit 226d56f

Please sign in to comment.