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# 实验六:交互建模 | ||
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## 一、实验目标 | ||
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1.理解系统交互; | ||
2.掌握UML顺序图的画法; | ||
3.掌握对象交互的定义与建模方法。 | ||
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## 二、实验内容 | ||
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1.根据用例模型和类模型,确定功能所涉及的系统对象; | ||
2.在顺序图上画出参与者(对象); | ||
3.在顺序图上画出消息(交互); | ||
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## 三、实验步骤 | ||
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1.分析用例规划提炼出参与者 | ||
2.分析类图提炼出其他参与者 | ||
3.在StarUML画出各个参与者 | ||
4.分析活动图,找出各参与者之间的消息 | ||
5.建立各个参与者之间的消息关系(Lab6_SequenceDiagram、Lab6_SequenceDiagram1) | ||
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## 四、实验结果 | ||
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1.发布任务顺序图 | ||
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![第一张顺序图](./Lab6_SequenceDiagram.jpg) | ||
图1.发布者发布任务 | ||
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2.接受任务顺序图 | ||
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![第二张顺序图](./Lab6_SequenceDiagram1.jpg) | ||
图2.接受者接受任务 |