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# 实验六:交互建模 | ||
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## 1. 实验目标 | ||
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1. 理解系统交互 | ||
2. 掌握UML顺序图的画法 | ||
3. 掌握对象交互的定义与建模方法 | ||
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## 2. 实验内容 | ||
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1. 根据用例模型和类模型,确定功能所涉及的系统对象 | ||
2. 在顺序图上画出参与者(对象) | ||
3. 在顺序图上画出消息(交互) | ||
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## 3. 实验步骤 | ||
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1. 视频学习交互建模与顺序图的画法 | ||
2. 根据用例图确定交互建模中要画的三个顺序图 | ||
3. 在StarUML上交互建模 | ||
3.1 根据用例图确定顺序图的参与者 | ||
3.2 根据类图确定顺序图的对象 | ||
3.3 根据用例规约和活动图画出顺序图的消息和交互 | ||
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## 4. 实验结果 | ||
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![增加景点信息活动图](./Lab3_ActivitiesDiagram_Add.jpg) | ||
图1:旧地狱遗迹旅游导引系统增加景点信息活动图 | ||
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![增加景点信息顺序图](./Lab6_SequenceDiagram_Add.jpg) | ||
图2:旧地狱遗迹旅游导引系统增加景点信息顺序图 | ||
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![修改景点信息活动图](./Lab3_ActivitiesDiagram_Edit.jpg) | ||
图3:旧地狱遗迹旅游导引系统修改景点信息活动图 | ||
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![增加景点信息顺序图](./Lab6_SequenceDiagram_Edit.jpg) | ||
图4:旧地狱遗迹旅游导引系统修改景点信息顺序图 | ||
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![删除景点信息活动图](./Lab3_ActivitiesDiagram_Delete.jpg) | ||
图5:旧地狱遗迹旅游导引系统删除景点信息活动图 | ||
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![增加景点信息顺序图](./Lab6_SequenceDiagram_Delete.jpg) | ||
图6:旧地狱遗迹旅游导引系统删除景点信息顺序图 |