This project follows a specific structure and template for Flutter app creation. It's based on a template that originally utilized a robust CLI, following a block architecture. However, I adapted it to use Riverpod, making significant modifications to align it with Riverpod's principles. Additionally, the template includes numerous predefined widgets, which I customize based on project requirements. I adhere to Andrea's "Feature-first" approach, with my own modifications. I don't rely on Riverpod code generation and instead heavily utilize StateNotifier over other notifiers. So, happy coding to me!
.
├── .DS_Store
├── .dart_tool
│ ├── .DS_Store
│ ├── dartpad
│ ├── extension_discovery
│ ├── flutter_build
│ ├── flutter_gen
│ ├── package_config.json
│ ├── package_config_subset
│ └── version
├── .env
├── .env-example.txt
├── .flutter-plugins
├── .flutter-plugins-dependencies
├── .github
│ ├── PULL_REQUEST_TEMPLATE.md
│ ├── cspell.json
│ ├── dependabot.yaml
│ └── workflows
├── .gitignore
├── .vscode
│ ├── extensions.json
│ └── launch.json
├── README.md
├── analysis_options.yaml
├── android
│ ├── .DS_Store
│ ├── .gitignore
│ ├── .gradle
│ ├── app
│ ├── build.gradle
│ ├── gradle
│ ├── gradle.properties
│ ├── gradlew
│ ├── gradlew.bat
│ ├── local.properties
│ └── settings.gradle
├── assets
├── build
│ ├── .DS_Store
│ ├── .last_build_id
│ ├── 38042a41806411273a1a36c629ba9713.cache.dill.track.dill
│ ├── 39f4bf50ad275767c79aa66def67de4c
│ ├── 8f66b8507f29113a13ef8e9654d2db8a
│ ├── app
│ ├── flutter_image_compress_common
│ ├── flutter_plugin_android_lifecycle
│ ├── fluttertoast
│ ├── image_picker_android
│ ├── location
│ ├── path_provider_android
│ ├── sqflite
│ └── url_launcher_android
├── coverage_badge.svg
├── ios
│ ├── .DS_Store
│ ├── .gitignore
│ ├── Flutter
│ ├── Podfile
│ ├── Runner
│ ├── Runner.xcodeproj
│ ├── Runner.xcworkspace
│ └── RunnerTests
├── l10n.yaml
├── lib
│ ├── .DS_Store
│ ├── app
│ ├── bootstrap.dart
│ ├── core
│ ├── features
│ ├── l10n
│ ├── main_development.dart
│ ├── main_production.dart
│ └── main_staging.dart
├── packages
│ ├── .DS_Store
│ ├── app_ui
│ └── app_utils
├── pubspec.lock
├── pubspec.yaml
├── test
├── web
│ ├── favicon.png
│ ├── icons
│ ├── index.html
│ └── manifest.json
└── windows
├── .DS_Store
├── .gitignore
├── CMakeLists.txt
├── flutter
└── runner
Generated by the Very Good CLI 🤖
A Very Good Project created by Very Good CLI.
This project contains 3 flavors:
-
development
-
staging
-
production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
*this app works on iOS, Android, Web, and Windows.
# Development
$ flutter build apk --flavor development --target lib/main_development.dart
# Staging
$ flutter build apk --flavor staging --target lib/main_staging.dart
# Production
$ flutter build apk --flavor production --target lib/main_production.dart
To run all unit and widget tests use the following command:
$ flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
- To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:your_project/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
- For each supported locale, add a new ARB file in
lib/l10n/arb
.
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
- Add the translated strings to each
.arb
file:
app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la página del contador"
}
}
To use the latest translations changes, you will need to generate them:
- Generate localizations for the current project:
flutter gen-l10n --arb-dir="lib/l10n/arb"
Alternatively, run flutter run
and code generation will take place automatically.