-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add offset to link and collision pose #79
Conversation
Signed-off-by: claireyywang <[email protected]>
Signed-off-by: claireyywang <[email protected]>
Signed-off-by: claireyywang <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-physics2 #79 +/- ##
================================================
+ Coverage 82.80% 82.82% +0.01%
================================================
Files 106 106
Lines 3659 3663 +4
================================================
+ Hits 3030 3034 +4
Misses 629 629
Continue to review full report at Codecov.
|
Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Ian Chen <[email protected]> Signed-off-by: claireyywang <[email protected]>
a9deec0
to
aa0763a
Compare
Signed-off-by: claireyywang <[email protected]>
The changes look good to me. Is this PR still a draft? Btw, I started looking at the bounding box issue when there is a link offset. I think with the latest change of keeping |
@iche033 awesome, thanks for looking into it. I think this PR is ready to go. I have updates in tpeplugin but that is on a separate branch and doesn't interfere with this one. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
just couple of minor comments, otherwise this is good to go
Signed-off-by: claireyywang <[email protected]>
Use
pose
represent relative transformation to parent entity.GetWorldPose
represents pose relative to world. This PR takes account of link and collision relative pose to compute their worldPose.This is the first step to implement #57