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[ECS/GM] Removed unused PlayerDisconnectReason enum, closes #330
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ikkentim committed Feb 1, 2020
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1 change: 1 addition & 0 deletions CHANGES-SampSharp.Entities.md
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- Added code annotations
- Fixed server freezing when destroying an entity after destroying its components in a specific order
- Fixed command being called with component not in entity would cause the command not te be called but still succeed (#331)
- Removed unused `PlayerDisconnectReason` enum in favour of `DisconnectReason` enum (#330)

### 0.9.0
- Initial version
3 changes: 3 additions & 0 deletions CHANGES-SampSharp.GameMode.md
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### 0.9.1
- Removed unused `PlayerDisconnectReason` enum in favour of `DisconnectReason` enum (#330)

### 0.9.0
- Added `Vector3.XY` which returns a `Vector2` with the x and y components (#299/#300)
- Added `Color.Brightness` property (#309)
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38 changes: 0 additions & 38 deletions src/SampSharp.Entities/SAMP/Definitions/PlayerDisconnectReason.cs

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21 changes: 0 additions & 21 deletions src/SampSharp.GameMode/Definitions/PlayerDisconnectReason.cs

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