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Properly handle null entities in events #355

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5 changes: 4 additions & 1 deletion src/SampSharp.Entities/Entities/EntityId.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public struct EntityId
/// <summary>
/// An empty entity identifier.
/// </summary>
public static readonly EntityId Empty = new EntityId();
public static readonly EntityId Empty = new EntityId(Guid.Empty, 65535);

/// <summary>
/// Initializes a new instance of the <see cref="EntityId" /> struct.
Expand Down Expand Up @@ -55,6 +55,9 @@ public EntityId(Guid type, int handle)
/// <returns></returns>
public bool Equals(EntityId other)
{
if(Handle == 65535 && other.Handle == Handle)
return true;

return Type.Equals(other.Type) && (Handle == other.Handle || Type == Guid.Empty);
}

Expand Down