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feature!: Backport dimension and biome facets
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common/src/main/java/net/impleri/playerskills/PlayerSkillsEvents.java
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package net.impleri.playerskills; | ||
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import dev.architectury.event.events.common.CommandRegistrationEvent; | ||
import dev.architectury.event.events.common.LifecycleEvent; | ||
import dev.architectury.event.events.common.PlayerEvent; | ||
import dev.architectury.registry.ReloadListenerRegistry; | ||
import net.impleri.playerskills.commands.PlayerSkillsCommands; | ||
import net.impleri.playerskills.integration.kubejs.PlayerSkillsPlugin; | ||
import net.impleri.playerskills.server.NetHandler; | ||
import net.impleri.playerskills.server.events.SkillChangedEvent; | ||
import net.impleri.playerskills.server.registry.PlayerSkills; | ||
import net.impleri.playerskills.server.registry.Skills; | ||
import net.impleri.playerskills.server.registry.storage.SkillStorage; | ||
import net.minecraft.server.MinecraftServer; | ||
import net.minecraft.server.level.ServerPlayer; | ||
import net.minecraft.server.packs.PackType; | ||
import net.minecraft.server.packs.resources.ResourceManager; | ||
import net.minecraft.server.packs.resources.ResourceManagerReloadListener; | ||
import org.jetbrains.annotations.NotNull; | ||
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import java.util.List; | ||
import java.util.UUID; | ||
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public final class PlayerSkillsEvents implements ResourceManagerReloadListener { | ||
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private MinecraftServer serverInstance; | ||
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public void registerEvents() { | ||
LifecycleEvent.SERVER_BEFORE_START.register(this::beforeServerStart); | ||
LifecycleEvent.SERVER_STOPPING.register(this::beforeSeverStops); | ||
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PlayerEvent.PLAYER_JOIN.register(this::onPlayerJoin); | ||
PlayerEvent.PLAYER_QUIT.register(this::onPlayerQuit); | ||
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ReloadListenerRegistry.register(PackType.SERVER_DATA, this); | ||
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SkillChangedEvent.EVENT.register(NetHandler::syncPlayer); | ||
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CommandRegistrationEvent.EVENT.register(PlayerSkillsCommands::register); | ||
} | ||
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public <T> void resyncPlayer(UUID playerId) { | ||
var player = serverInstance.getPlayerList().getPlayer(playerId); | ||
if (player != null) { | ||
NetHandler.syncPlayer(player); | ||
} | ||
} | ||
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@Override | ||
public void onResourceManagerReload(@NotNull ResourceManager resourceManager) { | ||
List<UUID> players = PlayerSkills.closeAllPlayers(); | ||
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PlayerSkills.openPlayers(players); | ||
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if (serverInstance != null) { | ||
serverInstance.getPlayerList().getPlayers().forEach(NetHandler::syncPlayer); | ||
} | ||
} | ||
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private void beforeServerStart(MinecraftServer server) { | ||
serverInstance = server; | ||
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// Connect Player Skills Registry file storage | ||
SkillStorage.setup(server); | ||
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// Fill up the deferred skills registry | ||
Skills.resync(); | ||
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// Trigger skills modification event | ||
PlayerSkillsPlugin.modifySkills(); | ||
} | ||
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private void onPlayerJoin(ServerPlayer player) { | ||
PlayerSkills.openPlayer(player.getUUID()); | ||
NetHandler.syncPlayer(player); | ||
} | ||
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private void onPlayerQuit(ServerPlayer player) { | ||
PlayerSkills.closePlayer(player.getUUID()); | ||
} | ||
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private void beforeSeverStops(MinecraftServer server) { | ||
net.impleri.playerskills.server.registry.PlayerSkills.closeAllPlayers(); | ||
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serverInstance = null; | ||
} | ||
} |
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