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AMDGPU ukernels: Bazel build, separate bitcode files, c-embed archive…
…s. (#19274) 1. Implement Bazel, generate CMake from Bazel. 2. Split .bc bitcode files, one .bc file <-> one ukernel function. 3. Generate embedded-data archives. 4. Update the compiler code to use the embedded-data archives. 5. Simplify setAlwaysInline now that we are no longer dealing with HIP symbols. --------- Signed-off-by: Benoit Jacob <[email protected]>
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@@ -27,6 +27,8 @@ Testing/ | |
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# Bazel artifacts | ||
**/bazel-* | ||
MODULE.bazel | ||
MODULE.bazel.lock | ||
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# Executables | ||
*.exe | ||
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