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While experimenting with GPUMMAHeuristicSeeds I ended up finding a config that was exactly maxSharedMemoryBytes. This is the dispatch for which I was able to do this.
However, I blew past the limit due to the GPUReduceBankConflicts pass. In the short term to properly prevent this we need to make GPUReduceBankConflicts aware of the usage. In the long term we should be looking at smarter ways of reducing bank conflicts.
The text was updated successfully, but these errors were encountered:
While experimenting with
GPUMMAHeuristicSeeds
I ended up finding a config that was exactly maxSharedMemoryBytes. This is the dispatch for which I was able to do this.However, I blew past the limit due to the GPUReduceBankConflicts pass. In the short term to properly prevent this we need to make
GPUReduceBankConflicts
aware of the usage. In the long term we should be looking at smarter ways of reducing bank conflicts.The text was updated successfully, but these errors were encountered: