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1.0.17 changes
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IronMonk88 committed Mar 20, 2021
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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# Version 1.0.17
Fixing styling with the token HUD in Pathfinder.

Changing the location of stacked condition indicator in PF2

Adding the option to briefly switch between layers by holding down a key and pressing Shift+key will change the layer. This should let you switch briefly to another layer such as the Tiles layer to hide or show a tile before releasing the key and going back tot he token layer. Current keys are assigned as r=tokens, t-tiles, y-lighting, u-sounds, i-terrain (if you have the Terrain Layer module installed)

# Version 1.0.16
Adding option to not highlight the image in the Token HUD. If the system uses full colour images, then highlighting it just distorts the image.

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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -65,6 +65,9 @@ While playing, bringing up the Token HUD will show a speaker button under the co
### GM Move characters
If you select characters, hold down the M Key and click on another map location, the tokens will instantly move there. I found dragging them there has unfortunate side effects of showing spaces they shouldn't see while they're moving. Teleporting them there preserves the fog of war between the two spots. Handy for when you're using a map that has multiple levels on one image. You can teleport from one area to the other quickly.

### Swap tools by holding down a key
New to 1.0.17 Monks Little Details will let you briefly activate another tool by holding down a key. Pressing Shift+key will change the tool. This allows you to switch briefly to other layers such as the Tiles layer to update a tile to visible before releasing the key and switching back to whatever layer you were on before. Current keys are r-tokens, t-tiles, y-lighting, u-sounds, i-terrain(If you have the TerrainLayer module installed).

## Bug Reporting
I'm sure there are lots of issues with it. It's very much a work in progress.
Please feel free to contact me on discord if you have any questions or concerns. ironmonk88#4075
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83 changes: 80 additions & 3 deletions css/monks-little-details.css
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Expand Up @@ -23,8 +23,44 @@
color: #f0f0e0;
}*/

.control-icon.token-info-icon:empty {
visibility: hidden;
.sidebar-tab .directory-list .subdirectory .folder {
border-left: 6px solid transparent;
border-color: transparent;
}

.subdirectory {
border-left: none;
border-bottom: 4px solid #333;
margin-bottom: 0px;
}

.subdirectory .subdirectory {
border-left: 4px solid #333;
margin-bottom: 0px;
}

.directory-item .view-scene {
width: 14px;
height: 14px;
line-height: 14px;
font-size: 14px;
text-align: center;
position: absolute;
top: 2px;
left: 2px;
opacity: 0.8;
display: none;
text-shadow: 1px 1px 3px #000;
color: #f0f0e0;
cursor: pointer;
}

.directory-item:hover .view-scene{
display: inline-block;
}

.directory-item .view-scene:hover{
opacity:1;
}

.control-icon.token-info-icon {
Expand Down Expand Up @@ -242,6 +278,10 @@ body.system-pf2e #token-hud.monks-little-details .status-effects .pf2e-effect-co
margin-left: 1px;
}

body.system-pf2e #token-hud.monks-little-details .status-effects .pf2e-effect-value {
right: calc(100% - 43px);
}

#token-hud.monks-little-details .status-effects .effect-container:hover .effect-control,
#token-hud.monks-little-details .status-effects .pf2e-effect-img-container:hover .pf2e-effect-control {
opacity: 1;
Expand Down Expand Up @@ -292,12 +332,49 @@ body.illandril-token-hud-scale--hud-button-scale #token-hud.monks-little-details
}

#token-hud.monks-little-details .status-effects .effect-control.active + .effect-name,
#token-hud.monks-little-details .status-effects .pf2e-effect-img-container.active + .effect-name {
#token-hud.monks-little-details .status-effects .pf2e-effect-control.active + .effect-name {
color: #ff6400;
opacity: 0.8;
}

#token-hud.monks-little-details .status-effects .effect-container:hover .effect-control.active + .effect-name,
#token-hud.monks-little-details .status-effects .pf2e-effect-img-container:hover .pf2e-effect-control.active + .effect-name {
opacity: 1;
}

.monks-playlist ol {
list-style: none;
margin: 0;
padding: 0;
}

.monks-playlist ol li {
position: relative;
margin: 5px;
padding: 5px 0;
border-bottom: 1px solid #444;
}

.monks-playlist ol li .playing{
display:none;
}

.monks-playlist ol li.playing .playing{
display:inline-block;
}

.play-list-sounds {
list-style: none;
margin: 0;
padding: 0;
flex:none;
margin-left:20px;
}

.play-list-sounds li {
position: relative;
margin: 5px;
padding: 5px 0;
border-bottom: 1px solid #444;
line-height: 24px;
}
8 changes: 6 additions & 2 deletions lang/en.json
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Expand Up @@ -62,10 +62,14 @@
"MonksLittleDetails.token-highlight-scale.hint": "Size of the Highlight image in relation to the token",
"MonksLittleDetails.hide-enemies.name": "Hide enemies",
"MonksLittleDetails.hide-enemies.hint": "Hide enemies from players when creating an encounter until encounter starts",
"MonksLittleDetails.context-view-artwork.name": "Compendium Scene context menu",
"MonksLittleDetails.context-view-artwork.hint": "Update the scene context menu in the compendium to view the artwork",
"MonksLittleDetails.compendium-view-artwork.name": "Compendium Scene view artwork",
"MonksLittleDetails.compendium-view-artwork.hint": "Open the scene artwork if you click on the scene name",
"MonksLittleDetails.auto-defeated.name": "Automatically set defeated",
"MonksLittleDetails.auto-defeated.hint": "When an NPC reaches 0 HP in combat, set it to defeated automatically.",
"MonksLittleDetails.auto-reveal.name": "Automatically reveal combat tracker character",
"MonksLittleDetails.auto-reveal.hint": "Automatically reveal characters on the combat tracker when they become visible, saving you fram having to do it twice.",
"MonksLittleDetails.key-swap-tool.name": "Use keys to swap tools",
"MonksLittleDetails.key-swap-tool.hint": "Allow the swapping between tools by holding down keys r through i",

"MonksLittleDetails.PlayRoundSound": "Play new round sound",
"MonksLittleDetails.PlayRoundSoundHint": "Play a sound when the next round starts",
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16 changes: 13 additions & 3 deletions lang/ja.json
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Expand Up @@ -32,6 +32,8 @@
"MonksLittleDetails.swap-buttons.hint": "設定ボタンは下にあったほうがいいと思うんです。",
"MonksLittleDetails.alter-hud.name": "トークンHUDの状態一覧を変更する",
"MonksLittleDetails.alter-hud.hint": "トークンHUDの状態一覧に詳細情報を表示します。また、すべての状態を削除する機能を追加します。",
"MonksLittleDetails.alter-hud-colour.name": "トークンHUDの状態一覧にハイライトを追加",
"MonksLittleDetails.alter-hud-colour.hint": "トークンHUDの状態一覧にて、選択された状態が強調されるようハイライトを付加します。アイコンにカラー画像を使用している場合は無効にしてください。",
"MonksLittleDetails.add-extra-statuses.name": "D&Dの状態アイコンを追加する",
"MonksLittleDetails.add-extra-statuses.hint": "D&Dでよく使用される状態を状態一覧に追加します。",
"MonksLittleDetails.change-invisible-image.name": "D&D5eの不可視アイコンを使用する",
Expand All @@ -52,10 +54,18 @@
"MonksLittleDetails.show-bloodsplat.hint": "モンスターが死亡すると、画像やバーやエフェクトを非表示にして血糊を表示します。だって死んでるんですから。",
"MonksLittleDetails.token-combat-highlight.name": "ターン中のコマを強調表示する",
"MonksLittleDetails.token-combat-highlight.hint": "戦闘中、ターンを持っているコマの下にインジケータを表示します。",
"MonksLittleDetails.token-highlight-animate.name": "ターン中の強調表示のアニメーション",
"MonksLittleDetails.token-highlight-animate.hint": "戦闘中の強調表示をアニメーション化します。0に設定すると動かなくなります。",
"MonksLittleDetails.token-highlight-animate.name": "強調表示のアニメーション",
"MonksLittleDetails.token-highlight-animate.hint": "ターン中の強調表示をアニメーション化します。0に設定すると動かなくなります。",
"MonksLittleDetails.token-highlight-picture.name": "ターン中の強調表示に使用する画像",
"MonksLittleDetails.token-highlight-picture.hint": "ターン中にアニメーションさせる画像を指定します。",
"MonksLittleDetails.token-highlight-scale.name": "強調表示のサイズ",
"MonksLittleDetails.token-highlight-scale.hint": "コマに対する強調表示の画像サイズです。",
"MonksLittleDetails.hide-enemies.name": "遭遇時に敵を隠す",
"MonksLittleDetails.hide-enemies.hint": "遭遇時、戦闘が開始までプレイヤーから敵を隠します。",
"MonksLittleDetails.hide-enemies.hint": "遭遇時、戦闘が開始するまでプレイヤーから敵を隠します。",
"MonksLittleDetails.context-view-artwork.name": "シーン辞典のコンテキストメニュー",
"MonksLittleDetails.context-view-artwork.hint": "シーン辞典の右クリックメニューに、アートワークを表示する機能を追加します。",
"MonksLittleDetails.auto-defeated.name": "敗退フラグを自動で付加する",
"MonksLittleDetails.auto-defeated.hint": "NPCが戦闘中に0hpになると、自動的に敗退フラグを付与します。",

"MonksLittleDetails.PlayRoundSound": "新しいラウンド開始時のサウンド",
"MonksLittleDetails.PlayRoundSoundHint": "次のラウンド開始時にサウンドを再生します。",
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4 changes: 2 additions & 2 deletions module.json
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Expand Up @@ -2,7 +2,7 @@
"name": "monks-little-details",
"title": "Monk's Little Details",
"description": "Things to tidy up the interface and flow",
"version": "1.0.16",
"version": "1.0.17",
"author": "IronMonk, ironmonk88#4075",
"socket": true,
"languages": [
Expand All @@ -24,7 +24,7 @@
"styles": [ "css/monks-little-details.css" ],
"packs": [],
"url" : "https://github.com/ironmonk88/monks-little-details",
"download" : "https://github.com/ironmonk88/monks-little-details/archive/1.0.16.zip",
"download" : "https://github.com/ironmonk88/monks-little-details/archive/1.0.17.zip",
"manifest" : "https://github.com/ironmonk88/monks-little-details/releases/latest/download/module.json",
"bugs": "https://github.com/ironmonk88/monks-little-details/issues",
"allowBugReporter": true,
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