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Try not to hit the walls. This is the 2nd game that i built.

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Rocket-Game :

rocket-game

Try not to hit the walls. This is the 2nd game that i built.

Player Experience :

Precision, Skillful.

Core Mechanics :

Skillfully fly spaceship and avoid environmental hazards.

Core game loop :

Get from starting point to finishing point to complete the level, then progress to the next level. If you die in level x you start from level x.

Game Theme

Experimental early generation spacecraft. Trying to escape from unknown planet.

Most important features of my game :

Onion Design => All feautures need to feed the core feature and make it better.

  • Flying the rocket
  • Crushing the rocket. World collision
  • Level Progression (add delay invoke )

TODO : Possible upgrades / Game Design Approach :

  • Audio - Particle System ( Crashing, boosting, finishing)

  • Fuel

  • Moving obstacles (In 3rd level)

  • Cheating shortcuts for disabling collisions, and level ups.

  • Fly through a gap

  • Land on moving platform

  • Fly through narrow tunnel

  • Faster rocket

  • Bigger rocket / Add one extra booster

  • Closer moving camera

  • Reversed Control

  • Publish to https://sharemygame.com/

Learning Objectives :

  • Keyboard oriented vs code using
  • Player movement
  • Level Design (Create a template before designing next level)
  • Create cheating mechanism (for debug purposes, when the levels gets hard i need it for testing my game)

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Try not to hit the walls. This is the 2nd game that i built.

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