Try not to hit the walls. This is the 2nd game that i built.
Precision, Skillful.
Skillfully fly spaceship and avoid environmental hazards.
Get from starting point to finishing point to complete the level, then progress to the next level. If you die in level x you start from level x.
Experimental early generation spacecraft. Trying to escape from unknown planet.
Onion Design => All feautures need to feed the core feature and make it better.
- Flying the rocket
- Crushing the rocket. World collision
- Level Progression (add delay invoke )
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Audio - Particle System ( Crashing, boosting, finishing)
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Fuel
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Moving obstacles (In 3rd level)
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Cheating shortcuts for disabling collisions, and level ups.
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Fly through a gap
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Land on moving platform
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Fly through narrow tunnel
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Faster rocket
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Bigger rocket / Add one extra booster
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Closer moving camera
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Reversed Control
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Publish to https://sharemygame.com/
- Keyboard oriented vs code using
- Player movement
- Level Design (Create a template before designing next level)
- Create cheating mechanism (for debug purposes, when the levels gets hard i need it for testing my game)