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TitleScreen: Add patch for the hardware cursor.
By default, the custom cursor that our other patches target won't show until the Battle screen.
This is because the title screen cursor is a hardware cursor, set in Unity's settings (Edit > Project Settings > Player).
The comments explain what's going on (they might be a bit verbose).
It's got a dedicated class, and uses the same unpatch approach as the other main classes, since once the hardware cursor sprite is changed, it stays that way.
Compiled DLL (tested with Neon Dawn, all working fine):
SpriteReplacer--v17-beta4-cursor3.zip