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Add patch for hardware cursor #7

Merged
merged 4 commits into from
Jun 25, 2022
Merged

Add patch for hardware cursor #7

merged 4 commits into from
Jun 25, 2022

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ithinkandicode
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TitleScreen: Add patch for the hardware cursor.

By default, the custom cursor that our other patches target won't show until the Battle screen.
This is because the title screen cursor is a hardware cursor, set in Unity's settings (Edit > Project Settings > Player).

The comments explain what's going on (they might be a bit verbose).

It's got a dedicated class, and uses the same unpatch approach as the other main classes, since once the hardware cursor sprite is changed, it stays that way.


Compiled DLL (tested with Neon Dawn, all working fine):

SpriteReplacer--v17-beta4-cursor3.zip

By default, the custom cursor won't show until the Battle screen. The comments explain what's going on (perhaps they are too verbose)
Cursor Patch: Move to dedicated file, clean up its code, and use same unpatch approach as the other patch methods
@ithinkandicode ithinkandicode requested review from Zeprus and removed request for Zeprus June 25, 2022 00:24
@ithinkandicode ithinkandicode merged commit f017b8b into main Jun 25, 2022
@ithinkandicode ithinkandicode deleted the feature/cursor-fix branch June 27, 2022 10:58
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