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Tweakable Meadowlands Farm adds options to configure grass, dirt, and ponds in Meadowlands Farm.

Contents

Configuration

Important

Generic Mod Config Menu is highly recommended.

The mod config supports:

  • Choosing between different map versions
  • Making the grass tiles to become tillable
  • Removing pond(s)
  • Removing fence
  • Replacing plank to Grand shrine with stone bridge or bigger plank
  • Adding hot springs map
  • Adding renewable stumps in Granpa shrine area
  • Spawning forage with same rate as forest farm

Here are the looks of some edited maps.

FullGrassField FullGrassField

FullGrassField map with ponds removed FullGrassFieldRemovedPonds

MoreGrass MoreGrass

SplittedGrassField SplittedGrassField

FullDirtField FullDirtField

NeaterDirtField NeaterDirtField

NoRandomGrassPatches NoRandomGrassPatches

Default map with ponds removed DefaultMapRemovedPonds

FAQ

  1. Can I use this mod in an ongoing save?
    Yes, you can! However, if you remove ponds, pond area will be an empty plot as default debris generation only occur during save file creation.
  2. Can I remove this mod after using it in my save? Yes, you can. The patch will not apply (ie. game will use default map). There's possibility of buildings or items on top of the pond. Especially if a pond was removed using the mod. Still, easily dealt with Noclip Mode.
  3. Can I use this mod in multiplayer? Yes, you can. Ideally with mod installed and with same setting on all players. Otherwise, you might see other farmer walking on water.

Ponds removed in ongoing save PondsRemovedInOngoingSave

Notes

  • User @lemonbby expressed annoyance on the random grass patches on Meadowlands Farm in Stardew Valley Discord server, leading to creation of this mod