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@@ -7,89 +7,9 @@ You should have received a copy of the Apache License | |
along with OpenNI. If not, see: | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
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********************************************************************************** | ||
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This software is based in part on the work of the Independent JPEG Group. | ||
OpenNI source code also contains the source code of libjpeg, as well as its license | ||
terms. An online copy can be found at: | ||
https://github.com/OpenNI/OpenNI/tree/unstable/Externals/LibJPEG | ||
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********************************************************************************** | ||
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OpenNI uses a modified version of libusb. The modified source code is distributed along | ||
with OpenNI source code. An online copy can be found at: | ||
https://github.com/OpenNI/OpenNI/tree/unstable/Platform/Android/jni/External/libusb | ||
The modifications were made to overcome some permission issues on Android. | ||
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********************************************************************************** | ||
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Some of the graphical samples use glh, and arrive with its source code. glh requires that | ||
the following be mentioned: | ||
* | ||
glh - is a platform-indepenedent C++ OpenGL helper library | ||
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Copyright (c) 2000 Cass Everitt | ||
Copyright (c) 2000 NVIDIA Corporation | ||
All rights reserved. | ||
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Redistribution and use in source and binary forms, with or | ||
without modification, are permitted provided that the following | ||
conditions are met: | ||
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* Redistributions of source code must retain the above | ||
copyright notice, this list of conditions and the following | ||
disclaimer. | ||
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* Redistributions in binary form must reproduce the above | ||
copyright notice, this list of conditions and the following | ||
disclaimer in the documentation and/or other materials | ||
provided with the distribution. | ||
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* The names of contributors to this software may not be used | ||
to endorse or promote products derived from this software | ||
without specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
POSSIBILITY OF SUCH DAMAGE. | ||
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Cass Everitt - [email protected] | ||
*/ | ||
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********************************************************************************** | ||
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Some of the samples arrive with GLUT binaries and headers for Windows. Those are | ||
under the following copyright: | ||
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The OpenGL Utility Toolkit distribution for Win32 (Windows NT & | ||
Windows 95) contains source code modified from the original source | ||
code for GLUT version 3.3 which was developed by Mark J. Kilgard. The | ||
original source code for GLUT is Copyright 1997 by Mark J. Kilgard. | ||
GLUT for Win32 is Copyright 1997 by Nate Robins and is not in the | ||
public domain, but it is freely distributable without licensing fees. | ||
It is provided without guarantee or warrantee expressed or implied. | ||
It was ported with the permission of Mark J. Kilgard by Nate Robins. | ||
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THIS SOURCE CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER | ||
EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. | ||
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OpenGL (R) is a registered trademark of Silicon Graphics, Inc. | ||
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********************************************************************************** | ||
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Your use of the library may involve use of the Microsoft Kinect for Windows Software Development Kit, | ||
which is currently subject to the following license: | ||
http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx | ||
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********************************************************************************** |