This is Rust implementation of raytracer described in https://raytracing.github.io/books/RayTracingInOneWeekend.html
Used crates:
- egui & eframe for UI
- rand for random number generators
- Paragraph 8 is fully implemented
- implementation of the materials
- Move renderer to separate thread
- Split rendering to multiple cores
- Optimizations in vector math
- cleanup in module structure
- release binaries
git clone https://github.com/jakudlaty/raytracer.git
cd raytracer
cargo run --release