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Mention DynamicSceneBuilder in doc comment (bevyengine#10780)
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# Objective

Resolves bevyengine#10773

## Solution

Added comment mentioning DynamicSceneBuilder
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matiqo15 authored and james7132 committed Dec 1, 2023
1 parent c29a2c2 commit 0f4fd69
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1 change: 1 addition & 0 deletions crates/bevy_scene/src/dynamic_scene.rs
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ use serde::Serialize;
/// * adding the [`Handle<DynamicScene>`](bevy_asset::Handle) to an entity (the scene will only be
/// visible if the entity already has [`Transform`](bevy_transform::components::Transform) and
/// [`GlobalTransform`](bevy_transform::components::GlobalTransform) components)
/// * using the [`DynamicSceneBuilder`] to construct a `DynamicScene` from `World`.
#[derive(Asset, TypePath, Default)]
pub struct DynamicScene {
/// Resources stored in the dynamic scene.
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