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Regression tests for FluidSynth#727 (FluidSynth#735)
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This PR adds regression tests for FluidSynth#727, ensuring that soundfonts are correctly unloaded via the lazy-timer-unloading mechanism.
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derselbst authored and jet2jet committed May 27, 2021
1 parent 861b755 commit 2c96246
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Showing 6 changed files with 267 additions and 3 deletions.
15 changes: 14 additions & 1 deletion src/synth/fluid_synth.c
Original file line number Diff line number Diff line change
Expand Up @@ -1119,6 +1119,18 @@ delete_fluid_synth(fluid_synth_t *synth)

delete_fluid_list(synth->loaders);

/* wait for and delete all the lazy sfont unloading timers */

for(list = synth->fonts_to_be_unloaded; list; list = fluid_list_next(list))
{
fluid_timer_t* timer = fluid_list_get(list);
// explicitly join to wait for the unload really to happen
fluid_timer_join(timer);
// delete_fluid_timer alone would stop the timer, even if it had not unloaded the soundfont yet
delete_fluid_timer(timer);
}

delete_fluid_list(synth->fonts_to_be_unloaded);

if(synth->channel != NULL)
{
Expand Down Expand Up @@ -4846,7 +4858,8 @@ fluid_synth_sfont_unref(fluid_synth_t *synth, fluid_sfont_t *sfont)
} /* spin off a timer thread to unload the sfont later (SoundFont loader blocked unload) */
else
{
new_fluid_timer(100, fluid_synth_sfunload_callback, sfont, TRUE, TRUE, FALSE);
fluid_timer_t* timer = new_fluid_timer(100, fluid_synth_sfunload_callback, sfont, TRUE, FALSE, FALSE);
synth->fonts_to_be_unloaded = fluid_list_prepend(synth->fonts_to_be_unloaded, timer);
}
}
}
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1 change: 1 addition & 0 deletions src/synth/fluid_synth.h
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,7 @@ struct _fluid_synth_t
fluid_list_t *loaders; /**< the SoundFont loaders */
fluid_list_t *sfont; /**< List of fluid_sfont_info_t for each loaded SoundFont (remains until SoundFont is unloaded) */
int sfont_id; /**< Incrementing ID assigned to each loaded SoundFont */
fluid_list_t *fonts_to_be_unloaded; /**< list of timers that try to unload a soundfont */

float gain; /**< master gain */
fluid_channel_t **channel; /**< the channels */
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18 changes: 18 additions & 0 deletions src/utils/fluid_sys.c
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,10 @@ typedef struct
struct _fluid_timer_t
{
long msec;

// Pointer to a function to be executed by the timer.
// This field is set to NULL once the timer is finished to indicate completion.
// This allows for timed waits, rather than waiting forever as fluid_timer_join() does.
fluid_timer_callback_t callback;
void *data;
fluid_thread_t *thread;
Expand Down Expand Up @@ -1113,6 +1117,7 @@ fluid_timer_run(void *data)
}

FLUID_LOG(FLUID_DBG, "Timer thread finished");
timer->callback = NULL;

if(timer->auto_destroy)
{
Expand Down Expand Up @@ -1210,6 +1215,19 @@ fluid_timer_join(fluid_timer_t *timer)
return FLUID_OK;
}

int
fluid_timer_is_running(const fluid_timer_t *timer)
{
// for unit test usage only
return timer->callback != NULL;
}

long fluid_timer_get_interval(const fluid_timer_t * timer)
{
// for unit test usage only
return timer->msec;
}


/***************************************************************
*
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2 changes: 2 additions & 0 deletions src/utils/fluid_sys.h
Original file line number Diff line number Diff line change
Expand Up @@ -247,6 +247,8 @@ fluid_timer_t *new_fluid_timer(int msec, fluid_timer_callback_t callback,
void delete_fluid_timer(fluid_timer_t *timer);
int fluid_timer_join(fluid_timer_t *timer);
int fluid_timer_stop(fluid_timer_t *timer);
int fluid_timer_is_running(const fluid_timer_t *timer);
long fluid_timer_get_interval(const fluid_timer_t * timer);

// Macros to use for pre-processor if statements to test which Glib thread API we have (pre or post 2.32)
#define NEW_GLIB_THREAD_API GLIB_CHECK_VERSION(2,32,0)
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5 changes: 3 additions & 2 deletions test/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,10 @@ ADD_FLUID_TEST(test_snprintf)
ADD_FLUID_TEST(test_synth_process)
ADD_FLUID_TEST(test_ct2hz)
ADD_FLUID_TEST(test_sample_validate)
ADD_FLUID_TEST(test_seq_event_queue_sort)
ADD_FLUID_TEST(test_seq_scale)
ADD_FLUID_TEST(test_jack_obtaining_synth)
ADD_FLUID_TEST(test_sfont_unloading)
ADD_FLUID_TEST(test_seq_scale)
ADD_FLUID_TEST(test_seq_event_queue_sort)

# if ( LIBSNDFILE_HASVORBIS )
# ADD_FLUID_TEST(test_sf3_sfont_loading)
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229 changes: 229 additions & 0 deletions test/test_sfont_unloading.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,229 @@

#include "test.h"
#include "fluidsynth.h"
#include "synth/fluid_synth.h"
#include "utils/fluid_sys.h"

void wait_and_free(fluid_synth_t* synth, int id, const char* calling_func)
{
fluid_list_t *list, *list_orig;
list_orig = list = synth->fonts_to_be_unloaded;
synth->fonts_to_be_unloaded = NULL;
delete_fluid_synth(synth);

for(; list; list = fluid_list_next(list))
{
fluid_timer_t* timer = fluid_list_get(list);
FLUID_LOG(FLUID_INFO, "%s(): Start waiting for soundfont %d to unload", calling_func, id);
if(fluid_timer_is_running(timer))
{
/* timer still running, wait a bit*/
fluid_msleep(50 * fluid_timer_get_interval(timer));
TEST_ASSERT(!fluid_timer_is_running(timer));
}
delete_fluid_timer(timer);
FLUID_LOG(FLUID_INFO, "%s(): End waiting for soundfont %d to unload", calling_func, id);
}
delete_fluid_list(list_orig);
}

static void test_without_rendering(fluid_settings_t* settings)
{
int id;
fluid_synth_t *synth = new_fluid_synth(settings);
TEST_ASSERT(synth != NULL);

TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);

// load a sfont to synth
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);

TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));

TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));

TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60));

// there must be one font scheduled for lazy unloading
TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);

wait_and_free(synth, id, __func__);
}

// this should work fine after applying JJCs fix a4ac56502fec5f0c20a60187d965c94ba1dc81c2
static void test_after_polyphony_exceeded(fluid_settings_t* settings)
{
int id;
fluid_synth_t *synth = new_fluid_synth(settings);
TEST_ASSERT(synth != NULL);

TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);

// load a sfont to synth
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);

TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));
FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C4, voice count=%d",
fluid_synth_get_active_voice_count(synth));

// need to render a bit to make synth->ticks_since_start advance, to make the previous voice "killable"
TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL));

// polyphony exceeded - killing the killable voice from above
TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127));

// need to render again, to make the synth thread assign rvoice->dsp.sample, so that sample_unref() later really unrefs
TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL));
FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C#4, voice count=%d",
fluid_synth_get_active_voice_count(synth));

FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): unload sounfont");
TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));

TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61));

// need to render yet again, to make the synth thread release the rvoice so it can be reclaimed by
// fluid_synth_check_finished_voices()
// need to render may more samples this time, so the voice makes it pass the release phase...
TEST_SUCCESS(fluid_synth_process(synth, 204800, 0, NULL, 0, NULL));

// make any API call to execute fluid_synth_check_finished_voices()
FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note off C#4, voice count=%d",
fluid_synth_get_active_voice_count(synth));

// there must be one font scheduled for lazy unloading
TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);

wait_and_free(synth, id, __func__);
}

static void test_default_polyphony(fluid_settings_t* settings, int with_rendering)
{
enum { BUFSIZE = 128 };
fluid_voice_t* buf[BUFSIZE];

int id;
fluid_synth_t *synth = new_fluid_synth(settings);
TEST_ASSERT(synth != NULL);

TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);

// load a sfont to synth
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);

TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));

if(with_rendering)
{
TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
}

TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127));

fluid_synth_get_voicelist(synth, buf, BUFSIZE, -1);

TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);

if(with_rendering)
{
// make the synth thread assign rvoice->dsp.sample
TEST_SUCCESS(fluid_synth_process(synth, 2 * fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));

TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
}

TEST_ASSERT(synth->fonts_to_be_unloaded == NULL);

TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));

// now, there must be one font scheduled for lazy unloading
TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));

// noteoff the second note and render something
TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61));
if(with_rendering)
{
TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
}

// still 4 because key 61 is playing in release phase now
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
// must be still running
TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));

// noteoff the first note and render something
TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60));
if(with_rendering)
{
TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
}

// still 4 because keys 60 + 61 are playing in release phase now
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
// must be still running
TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));

if(with_rendering)
{
// render enough, to make the synth thread release the rvoice so it can be reclaimed by
// fluid_synth_check_finished_voices()
TEST_SUCCESS(fluid_synth_process(synth, 2048000, 0, NULL, 0, NULL));

// this API call should reclaim the rvoices and call fluid_voice_stop()
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
}

TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
if(with_rendering)
{
// We want to see that the timer thread unloads the soundfont before we call delete_fluid_synth().
// Wait to give the timer thread a chance to unload and finish.
fluid_msleep(10 * fluid_timer_get_interval(fluid_list_get(synth->fonts_to_be_unloaded)));
TEST_ASSERT(!fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
}
else
{
TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
}

wait_and_free(synth, id, __func__);
}

// this tests the soundfont loading API of the synth.
// might be expanded to test the soundfont loader as well...
int main(void)
{
fluid_settings_t *settings = new_fluid_settings();
TEST_ASSERT(settings != NULL);

FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() with rendering");
test_default_polyphony(settings, TRUE);
FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n");

FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() without rendering");
test_default_polyphony(settings, FALSE);
FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n");

fluid_settings_setint(settings, "synth.polyphony", 2);

FLUID_LOG(FLUID_INFO, "Begin test_after_polyphony_exceeded()");
test_after_polyphony_exceeded(settings);
FLUID_LOG(FLUID_INFO, "End test_after_polyphony_exceeded()\n");

FLUID_LOG(FLUID_INFO, "Begin test_without_rendering()");
test_without_rendering(settings);
FLUID_LOG(FLUID_INFO, "End test_without_rendering()");

delete_fluid_settings(settings);

return EXIT_SUCCESS;
}

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