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Just played around with a basic voronoi regions (flat colors instead of calculating color based on distance to center of region). I love the shapes created by voronoi regions.
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James Lawrence Turner
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Feb 3, 2015
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mode.id=processing.mode.java.JavaMode | ||
mode=Java |
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class Region { | ||
float x, y, colorNumber; | ||
Region(float x, float y) { | ||
this.x = x; | ||
this.y = y; | ||
this.colorNumber = noise(x, y); | ||
} | ||
float distanceTo(float x, float y){ | ||
return sqrt(sq(this.x - x) + sq(this.y - y)); | ||
} | ||
} | ||
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ArrayList<Region> regions; | ||
PShape logo; | ||
PGraphics logoMask; | ||
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void setup() { | ||
size(5000,5000); | ||
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logo = loadShape("urx-logo.svg"); | ||
logo.disableStyle(); | ||
logo.scale(width / logo.width); | ||
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logoMask = createGraphics(width, height); | ||
logoMask.beginDraw(); | ||
logoMask.background(0); | ||
logoMask.translate(width / 8, height/4 + height / 16); | ||
logoMask.scale(0.75); | ||
logoMask.fill(255); | ||
logoMask.shape(logo); | ||
logoMask.endDraw(); | ||
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smooth(); | ||
background(color(255)); | ||
regions = new ArrayList<Region>(); | ||
for(int i = 0; i < 500; i++) { | ||
regions.add(new Region(random(width), random(height))); | ||
} | ||
noLoop(); | ||
} | ||
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void draw() { | ||
PGraphics output = createGraphics(width,height); | ||
output.loadPixels(); | ||
for(int y = 0; y < height; y++) { | ||
for(int x = 0; x < width; x++) { | ||
color c; | ||
float distanceToClosestRegion = Float.MAX_VALUE; | ||
Region closestRegion = null; | ||
for(Region r : regions) { | ||
float distance = r.distanceTo(x,y); | ||
if(distance < distanceToClosestRegion) { | ||
closestRegion = r; | ||
distanceToClosestRegion = distance; | ||
} | ||
} | ||
c = color(map(closestRegion.colorNumber, 0.0, 1.0, 150, 0)); | ||
if(logoMask.pixels[y * width + x] == color(255)) { | ||
int variance = round(map(closestRegion.colorNumber, 0.0, 1.0, 0, 150)); | ||
c = color(variance, 120 + variance, 200 + variance); | ||
} | ||
output.pixels[y * width + x] = c; | ||
} | ||
println(y); | ||
} | ||
output.updatePixels(); | ||
output.save("output.png"); | ||
} |