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Playing with voronoi regions rendering at a per pixel level. When scaling up I forgot to scale up the region rendering map, and the regions stayed small. Kind of like how they clustered, looks like germs. Also last commit of Grain Waterfall did not include the final source.
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James Lawrence Turner
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Feb 2, 2015
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mode.id=processing.mode.java.JavaMode | ||
mode=Java |
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Original file line number | Diff line number | Diff line change |
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class Region { | ||
float x, y; | ||
Region(float x, float y) { | ||
this.x = x; | ||
this.y = y; | ||
} | ||
float distanceTo(float x, float y){ | ||
// Use cheaper manhattan distance calculation | ||
return sqrt(sq(this.x - x) + sq(this.y - y)); | ||
//return abs(this.x - x) + abs(this.y - y); | ||
//return sqrt(pow((this.x - x) + (this.y - y),2)); | ||
} | ||
} | ||
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ArrayList<Region> regions; | ||
PShape logo; | ||
PGraphics logoMask; | ||
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void setup() { | ||
size(5000,5000); | ||
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logo = loadShape("urx-logo.svg"); | ||
logo.disableStyle(); | ||
logo.scale(width / logo.width); | ||
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logoMask = createGraphics(width, height); | ||
logoMask.beginDraw(); | ||
logoMask.background(0); | ||
logoMask.translate(width / 8, height/4 + height / 16); | ||
logoMask.scale(0.75); | ||
logoMask.fill(255); | ||
logoMask.shape(logo); | ||
logoMask.endDraw(); | ||
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smooth(); | ||
background(color(255)); | ||
regions = new ArrayList<Region>(); | ||
for(int i = 0; i < 500; i++) { | ||
regions.add(new Region(random(width), random(height))); | ||
} | ||
noLoop(); | ||
} | ||
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void draw() { | ||
PGraphics output = createGraphics(width,height); | ||
output.loadPixels(); | ||
for(int y = 0; y < height; y++) { | ||
for(int x = 0; x < width; x++) { | ||
color c; | ||
float distanceToClosestRegion = width; | ||
for(Region r : regions) { | ||
float distance = r.distanceTo(x,y); | ||
if(distance < distanceToClosestRegion) { | ||
distanceToClosestRegion = distance; | ||
} | ||
} | ||
c = color(map(distanceToClosestRegion, 0, 120, 150, 0)); | ||
if(logoMask.pixels[y * width + x] == color(255)) { | ||
int variance = round(map(distanceToClosestRegion, 0, 120, 150, -50)); | ||
c = color(variance, 120 + variance, 200 + variance); | ||
} | ||
output.pixels[y * width + x] = c; | ||
} | ||
println(y); | ||
} | ||
output.updatePixels(); | ||
output.save("output.png"); | ||
} |