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2006.mib 30 Jun @ 5:39pm
Recently game crashed with theese strings in output.log:
Path find error: Argument cannot be null.
Parameter name: obj
at System.Threading.Monitor.TryEnter (System.Object obj, Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
at CSL_Traffic.RoadManager+Lane.GetConnectionsAsArray () [0x00000] in <filename unknown>:0
at CSL_Traffic.RoadManager+Lane.VerifyConnections ()
.....
at CSL_Traffic.CustomPathFind.PathFindImplementation (UInt32 unit, .PathUnit& data) [0x00000] in <filename unknown>:0
at CSL_Traffic.CustomPathFind.PathFindThread () [0x00000] in <filename unknown>:0 [Core]
Unfortunately, comments longer than 1000 symbols are not allowed, so I cannot provide full stacktrace here. I'm not shure, but looks like this mode caused crash.
The text was updated successfully, but these errors were encountered:
Posted on main T++ workshop description tab:
The text was updated successfully, but these errors were encountered: