-
Notifications
You must be signed in to change notification settings - Fork 5
Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46 for further info.
License
joesfer/Grower
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Description: Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46 for further information. License: This software is released under the LGPL-3.0 license: http://www.opensource.org/licenses/lgpl-3.0.html Copyright (c) 2012, Jose Esteve. http://www.joesfer.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Compilation: - Clone the git repository into a local folder: mkdir <grower_folder> cd <grower_folder> git clone git://github.com/joesfer/Grower.git - The project depends on the CoreLib and RenderLib shared libraries, included as submodules. in <grower_folder> git submodule init git submodule update git should say Cloning into 'CoreLib'... Cloning into 'RenderLib'... - Build CoreLib using CMake: cd <grower_folder>/CoreLib mkdir .build cd .build cmake .. Under windows: cmake will generate a Visual studio solution on .build Under linux: cmake will generate a GCC makefile Build the library. If everything went well, a new folder structure <grower_folder>/CoreLib/lib containing the static library should have been generated. - Build RenderLib using CMake: cd <grower_folder>/RenderLib mkdir .build cd .build cmake .. Under windows: cmake will generate a Visual studio solution on .build Under linux: cmake will generate a GCC makefile Build the library. If everything went well, a new folder structure <grower_folder>/RenderLib/lib containing the static library should have been generated. - Build the Grower plugin using CMake: cd <grower_folder> mkdir .build cd .build cmake .. Under windows: cmake will generate a Visual studio solution on .build Under linux: cmake will generate a GCC makefile Build the plugin using visual studio or make. This will find the precompiled renderLib and build the .mll plugin under <grower_folder>/bin - Load the .mll file in Maya's plugin manager. - Load the provided MEL script. Usage: - Select a mesh object followed by one or more space locators - Invoke the growVeins() procedure from a MEL script window.
About
Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46 for further info.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published