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D3D pixel shaders not working? #2884
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I had an issue and corrected it by going into the "render" options and setting scaler to = none |
I actually meant scaler instead of shader for the none, harware_none etc. settings that I had tried with the D3D pixel shaders (and now updated the question accordingly). So unfortunately this doesn't solve the case for me. Could I ask for your entire render, SDL and video configs for having D3D pixel shaders working? Maybe I could figure out my issue that way. |
I usually use the opengl shaders with DOSBox-X. [sdl] [render] video settings are default. |
Hi. The shader you mentioned seems to work.
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Some of the shader files do nothing on their own but are included by other shader files to compose the final shader. Also, some GPUs (especially Intel chipsets) cannot run some shaders. The log file / console will say so if the shader did not run or compile. |
Thank you everyone for your support! I think what @joncampbell123 said about especially Intel integrated GPUs having issues might be the cause of my problems as well. Will keep investigating but might need to accept that it's just a no for D3D in my case. Very strange as that GPU is relatively new (as I said, it should support shader model 6.4 and DirectX 12.1) and I have the newest display drivers installed in Windows 10. Also, the OpenGL shaders work fine, although they are of course a different thing. |
I've tried several of the D3D pixel shaders (forced and non-forced) with different scaler settings (none, hardware_none etc., forced and non-forced), but none seem to work. I have the latest 0.83.17 release.
This is shown in the log:
I think hardware shader model support should not be the issue (I have Intel UHD Graphics 630, which should support shader model 6.4 and DirectX 12.1.
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