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According to the source code, it uses D3DXCreateEffectCompilerFromFile function (link).
It requires d3dx9 library so I think you need to install Direct X9 runtime to work on Windows10 and 11.
// cited from ScalingEffect.cpp// First create an effect compiler
HRESULT hr = D3DXCreateEffectCompilerFromFile(filename, NULL, NULL, 0,
&lpEffectCompiler, &lpErrors);
Shaders work fine on my Windows8.1 PC.
This issue is a duplicate of #2884
Code of Conduct & Contributing Guidelines
Have you checked that no other similar bug report(s) already exists?
What operating system(s) this bug have occurred on?
Windows 11 21H2
What version(s) of DOSBox-X have this bug?
Dosbox-X 0.83.23 SDL2 Visual Studio Win64
Describe the bug
The Direct3D Pixel Shaders and the Scaler will not work in Dosbox-X 0.83.23 SDL2 64bit Visual Studio Build.
Expected behavior
OpenGL and OpenGL Shaders work.
Scaler have no effect
Direct3d Pixel Shader have no effect
Steps to reproduce the behaviour
Used configuration
Emulator log
No response
Additional context
No response
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