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Pixel shaders don't works in 0.83.24 #3403
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Your settings above do not include a pixel shader, but I tried a pixel shader like Cartoon in DOSBox-X 0.83.24 and it appears to work for me, when I set e.g. |
Non pixel shaders works for me. Do you have any ideas on what I should reconfigure? I asking because the DOS and DOSBox languages confuse me a lot, the entire computer language generaly confuse me, and I am not so very famliar with DOS and DOSBox, just a few basic things, that's why I can seem confused sometimes, but I learn along the way, gradually. Most of my childhood consists of DOS experiences (also Windows ME and older), but I have the most knowledge of gaming and various uses of software such as Music Kids and Colorforms for Windows 3.x, and I am not good at configuring Sound Blaster, installations of older Windows operating systems and stuff, and I want to try that The Lion King game with Windows sound in 3.x. The reason I (partially) switched from SVN Daum to X is because X is more hardware based, although the current output=openglnb disappoints me a lot. |
How about try a command like this and see if it works for you:
Hope this helps. |
Shaders work fine even in Windows 11. |
Code of Conduct & Contributing Guidelines
Have you checked that no other similar bug report(s) already exists?
What operating system(s) this bug have occurred on?
Windows 10 21H2
What version(s) of DOSBox-X have this bug?
0.83.24
Describe the bug
When I tryed a pixel shader, it didn't work like the previous versions.
Expected behavior
I expected to see the pixel shader result.
Steps to reproduce the behaviour
output=direcr3d
scaler=hardware2x
pixelshader=egafilter
It didn't work.
Used configuration
No response
Emulator log
Additional context
No response
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