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Pixel shaders don't works in 0.83.24 #3403

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BridgeHeadland opened this issue Apr 9, 2022 · 4 comments
Open
2 tasks done

Pixel shaders don't works in 0.83.24 #3403

BridgeHeadland opened this issue Apr 9, 2022 · 4 comments
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@BridgeHeadland
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BridgeHeadland commented Apr 9, 2022

Code of Conduct & Contributing Guidelines

  • I agree to follow the code of conduct and the contributing guidelines.

Have you checked that no other similar bug report(s) already exists?

  • I have searched and didn't find any similar issues.

What operating system(s) this bug have occurred on?

Windows 10 21H2

What version(s) of DOSBox-X have this bug?

0.83.24

Describe the bug

When I tryed a pixel shader, it didn't work like the previous versions.

Expected behavior

I expected to see the pixel shader result.

Steps to reproduce the behaviour

output=direcr3d
scaler=hardware2x
pixelshader=egafilter
It didn't work.

Used configuration

No response

Emulator log

--------------------------------------------------------
OpenGLide Log File
--------------------------------------------------------
***** OpenGLide 0.09rc9 *****
--------------------------------------------------------
Date: 04/24/18
Time: 0:42:8
--------------------------------------------------------
--------------------------------------------------------
Clock Frequency: 3392.29 Mhz
--------------------------------------------------------
--------------------------------------------------------
Configuration file is glide.ini
--------------------------------------------------------
Wrapper Class Priority of 32
Wrapper Priority of 2
--------------------------------------------------------
--------------------------------------------------------
Time: 0:44:53
--------------------------------------------------------

Additional context

No response

@Wengier
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Wengier commented Apr 10, 2022

Your settings above do not include a pixel shader, but I tried a pixel shader like Cartoon in DOSBox-X 0.83.24 and it appears to work for me, when I set e.g. pixelshader=Cartoon. Hope this helps.

@BridgeHeadland
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Your settings above do not include a pixel shader, but I tried a pixel shader like Cartoon in DOSBox-X 0.83.24 and it appears to work for me, when I set e.g. pixelshader=Cartoon. Hope this helps.

Non pixel shaders works for me. Do you have any ideas on what I should reconfigure? I asking because the DOS and DOSBox languages confuse me a lot, the entire computer language generaly confuse me, and I am not so very famliar with DOS and DOSBox, just a few basic things, that's why I can seem confused sometimes, but I learn along the way, gradually. Most of my childhood consists of DOS experiences (also Windows ME and older), but I have the most knowledge of gaming and various uses of software such as Music Kids and Colorforms for Windows 3.x, and I am not good at configuring Sound Blaster, installations of older Windows operating systems and stuff, and I want to try that The Lion King game with Windows sound in 3.x. The reason I (partially) switched from SVN Daum to X is because X is more hardware based, although the current output=openglnb disappoints me a lot.

@Wengier
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Wengier commented Apr 17, 2022

How about try a command like this and see if it works for you:

dosbox-x -defaultconf -set output=direct3d -set pixelshader=Cartoon

Hope this helps.

@maron2000
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Shaders work fine even in Windows 11.
You need to install Direct3d9 runtime.(https://www.microsoft.com/en-US/download/details.aspx?id=35)
This issue is a duplicate of #3316.

shader
shader2

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