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Jonathan Tanant edited this page Jan 5, 2016 · 2 revisions

Create an Audio Synth Granulate animated object (with synced animation)

  • Add an animated object.
  • Add a non-playing AudioSource object with the source AudioClip properly configured.
  • Add an AudioSource object with a NAAudioSynthGranulate script. Configure the Input Audio Source parameter as the non playing AudioSource.
  • Add a NASyncAnimationWithAudio script on the animated object. Configure the Audio Source parameter as the playing AudioSource.

Create an Audio Synth Looper animated object (with synced animation) (SIMPLER)

  • Add an animated object.
  • Add a non-playing AudioSource object with an empty AudioClip. Add a NAAudioSynthLooper script. Configure the Audio Clip parameter as your source AudioClip.
  • Add a NASyncAnimationWithAudio script on your object root. Configure the Audio Source parameter as the AudioSource.