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Joutai: Script-Based State Machine Management for Unity3D

A collection of scripts for managing state transition.
Check out the Wiki for more info.

Usage

  • Use one of the examples or make your own class that inherits from "State".
  • Drag the script onto an Empty. You can have multiple copies of the same state but they should all be in the same GameObject.
  • Each state enables its 'neededObjects' on startup and disables every other gameObject except those tagged "permanent". Tag "permanent" those GameObjects that handle game logic/networking etc so that they remain active.
  • Before running the project make sure only one "State" component is Enabled (ticked). That will be the entry state

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Application State Management for C# Unity3D

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